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Player-driven campaigns and developing strong stories
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8970230" data-attributes="member: 82106"><p>I'm not so sure that PbtA cannot to 'grand theme' type games. I mean, maybe the specific mechanics of Apocalypse World are not geared to that, but lets suppose you had a game where there was a more wide open world, the one in AW is basically a doomed crapsack world where things only get worse. So of course it won't support long-term play. </p><p></p><p>OTOH you could play in, say, the Star Trek Universe, where things are very open ended and the characters are likely to have long successful careers, albeit filled with dangerous adventures. Dungeon World offers a more open milieu than AW, though I think it mostly envisages campaigns that wrap up after a certain point. THAT may be somewhat inevitable given the structure of player-motivated story trajectory. I think you could hew a bit closer to D&D though in terms of a bigger steeper power curve, etc. The 4e milieu would work pretty well, for instance, and you could build a PbtA sort of 3-tier thing like 4e has, though I don't know about 30 levels, that seems a bit crazy. Maybe 15 levels and a shorter 3 level 'Epic' or something? </p><p></p><p>Of course the participants could decide on a setup like that at the start, and even define what the central conflict is. Like if its the Primordials (chaos) vs the Gods (order) then it might revolve around questions of which is a more valid cause to support, or something like that.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8970230, member: 82106"] I'm not so sure that PbtA cannot to 'grand theme' type games. I mean, maybe the specific mechanics of Apocalypse World are not geared to that, but lets suppose you had a game where there was a more wide open world, the one in AW is basically a doomed crapsack world where things only get worse. So of course it won't support long-term play. OTOH you could play in, say, the Star Trek Universe, where things are very open ended and the characters are likely to have long successful careers, albeit filled with dangerous adventures. Dungeon World offers a more open milieu than AW, though I think it mostly envisages campaigns that wrap up after a certain point. THAT may be somewhat inevitable given the structure of player-motivated story trajectory. I think you could hew a bit closer to D&D though in terms of a bigger steeper power curve, etc. The 4e milieu would work pretty well, for instance, and you could build a PbtA sort of 3-tier thing like 4e has, though I don't know about 30 levels, that seems a bit crazy. Maybe 15 levels and a shorter 3 level 'Epic' or something? Of course the participants could decide on a setup like that at the start, and even define what the central conflict is. Like if its the Primordials (chaos) vs the Gods (order) then it might revolve around questions of which is a more valid cause to support, or something like that. [/QUOTE]
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