Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Player-driven campaigns and developing strong stories
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HaroldTheHobbit" data-source="post: 8970413" data-attributes="member: 7031679"><p>I like to see the OPs vision as an acquired GM skill, which gets easier with time and with a permanent group of players that want to roleplay and engage with the game.</p><p></p><p>Nowadays I don't think about it much as I often use the same method no matter the genre, and we always play traditionalist games: I choose or make a world/region for the campaign, I put up some campaign framing and have ideas for central themes and rough plot arches, and I put some work into good NPCs and adventure seeds around the starting area. Then my players will enter with weird ideas, wrongful conclusions and Marx Brothers logic, and from then on I adapt, build and evolve my original frames and plots based on their actions and ideas. So it's sandboxy, but not without framing and supporting arches if I need them.</p><p></p><p>It's fun for me as GM since I have to be on my toes, improvise and be quick to adapt, but it's also kind of laid-back, since I indirectly let my players take control of most of the campaign direction. And it works for me and my kind of players, but it's certainly not a general formula for success for all tables - one have to adapt to ones own preferences and player styles and wishes.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 8970413, member: 7031679"] I like to see the OPs vision as an acquired GM skill, which gets easier with time and with a permanent group of players that want to roleplay and engage with the game. Nowadays I don't think about it much as I often use the same method no matter the genre, and we always play traditionalist games: I choose or make a world/region for the campaign, I put up some campaign framing and have ideas for central themes and rough plot arches, and I put some work into good NPCs and adventure seeds around the starting area. Then my players will enter with weird ideas, wrongful conclusions and Marx Brothers logic, and from then on I adapt, build and evolve my original frames and plots based on their actions and ideas. So it's sandboxy, but not without framing and supporting arches if I need them. It's fun for me as GM since I have to be on my toes, improvise and be quick to adapt, but it's also kind of laid-back, since I indirectly let my players take control of most of the campaign direction. And it works for me and my kind of players, but it's certainly not a general formula for success for all tables - one have to adapt to ones own preferences and player styles and wishes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player-driven campaigns and developing strong stories
Top