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Player-driven campaigns and developing strong stories
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<blockquote data-quote="TwoSix" data-source="post: 8973667" data-attributes="member: 205"><p>All I'm saying is that trying to find 5-6 players who all make characters that have mutually agreeable goals is tough. And when you have 6 characters, they need to be working on something that's mutually satisfying. It's not too bad to pursue one character's individual goals and find a reason for 2 other players to tag along. It's a lot harder to find reason for 5 other tag alongs. You can do it if they're a friend group or a crew or something like that, but that was the point I made of the characters need to be built to have mutually reinforcing stories.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8973667, member: 205"] All I'm saying is that trying to find 5-6 players who all make characters that have mutually agreeable goals is tough. And when you have 6 characters, they need to be working on something that's mutually satisfying. It's not too bad to pursue one character's individual goals and find a reason for 2 other players to tag along. It's a lot harder to find reason for 5 other tag alongs. You can do it if they're a friend group or a crew or something like that, but that was the point I made of the characters need to be built to have mutually reinforcing stories. [/QUOTE]
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