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<blockquote data-quote="AbdulAlhazred" data-source="post: 8974086" data-attributes="member: 82106"><p>Who says their goals need to be 'mutually agreeable'? I don't know that the goals of the Wandering Souls in our BitD campaign are mutually agreeable. In fact there was a point where we debated exactly how the wheels would come off and what the different PCs might do (run off on their own, kill each other, steal from each other, whatever). A lot of it resolved when my character discovered that his deep distrust of a forgotten god was outweighed by his determination to save the children. I mean, could that have been a gamist choice on my part? Maybe. It seemed revelatory of my character's core nature though. Had I played it a different way, which would have been perfectly legitimate, then my character and [USER=16586]@Campbell[/USER]'s character probably would have soon reached loggerheads. I think the game would have gone one, although its possible the campaign would have culminated sooner, its hard to tell. Nor do the other 2 PCs in that group ESPECIALLY share goals with mine. I mean, we do work together, as we are companions and are stronger as a group. In the end though the Wandering Souls is not a thing that will last, though perhaps some of our remaining cohorts will take up the legacy. I doubt we'll visit that action, its best left as an imagined postscript.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8974086, member: 82106"] Who says their goals need to be 'mutually agreeable'? I don't know that the goals of the Wandering Souls in our BitD campaign are mutually agreeable. In fact there was a point where we debated exactly how the wheels would come off and what the different PCs might do (run off on their own, kill each other, steal from each other, whatever). A lot of it resolved when my character discovered that his deep distrust of a forgotten god was outweighed by his determination to save the children. I mean, could that have been a gamist choice on my part? Maybe. It seemed revelatory of my character's core nature though. Had I played it a different way, which would have been perfectly legitimate, then my character and [USER=16586]@Campbell[/USER]'s character probably would have soon reached loggerheads. I think the game would have gone one, although its possible the campaign would have culminated sooner, its hard to tell. Nor do the other 2 PCs in that group ESPECIALLY share goals with mine. I mean, we do work together, as we are companions and are stronger as a group. In the end though the Wandering Souls is not a thing that will last, though perhaps some of our remaining cohorts will take up the legacy. I doubt we'll visit that action, its best left as an imagined postscript. [/QUOTE]
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