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<blockquote data-quote="Celebrim" data-source="post: 8974087" data-attributes="member: 4937"><p>That's your problem and your admission.</p><p></p><p></p><p></p><p>No, it's a very surprising and controversial statement. I mean, one of the huge take aways of Forge was "system matters". I'm suggesting that system matters less than some other things. </p><p></p><p>What particularly matters about something like AW or BitD is less the system and more the fact that those games tell you different ways to prepare and think about playing the game, and if as you say your are naive person that has only been exposed to specific sorts of play then encountering those different ways of thinking about a game can revolutionize how you play. And those people legitimately experience radically different gameplay experiences associated with changing the system. It's a real and valid thing.</p><p></p><p>But what I'm saying is that prior to games encoding the processes of play, people invented them organically. And if you were the sort of person that played 12 different systems with 10 different GMs by the time you were 22 and were like B.A. from 'Knights of the Round Table' always trying to figure out how to play an RPG as an artform, well you hit on a lot of ideas 30 years ago in various forms that were only described and encoded and normalized later. And so when people come to you and say, "You can't do X in Y system, but Z does X", then that goes against your own experiences of play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8974087, member: 4937"] That's your problem and your admission. No, it's a very surprising and controversial statement. I mean, one of the huge take aways of Forge was "system matters". I'm suggesting that system matters less than some other things. What particularly matters about something like AW or BitD is less the system and more the fact that those games tell you different ways to prepare and think about playing the game, and if as you say your are naive person that has only been exposed to specific sorts of play then encountering those different ways of thinking about a game can revolutionize how you play. And those people legitimately experience radically different gameplay experiences associated with changing the system. It's a real and valid thing. But what I'm saying is that prior to games encoding the processes of play, people invented them organically. And if you were the sort of person that played 12 different systems with 10 different GMs by the time you were 22 and were like B.A. from 'Knights of the Round Table' always trying to figure out how to play an RPG as an artform, well you hit on a lot of ideas 30 years ago in various forms that were only described and encoded and normalized later. And so when people come to you and say, "You can't do X in Y system, but Z does X", then that goes against your own experiences of play. [/QUOTE]
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