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<blockquote data-quote="bloodtide" data-source="post: 8975014" data-attributes="member: 6684958"><p>Except it does. Players can't just sit back, relax and "grab onto things". </p><p></p><p>This is the perfect Roll Playing game type. This is the pure mechanical game, with little or no role playing. The characters are very often just stats..</p><p></p><p></p><p>Keep the game simple is the easy you to go. Also keep the setting simple. </p><p></p><p>Very true.</p><p></p><p>It's not about the rules on page 11 or the rules stat blocks : it's the role playing: immersion oneself in the setting.</p><p></p><p>The big strength of D&D, and one of the reasons it has lasted so long is that it's not a limited game. The D&D game does not list Moves for the DM and Players. It's not like a board game where each "takes a move per the rules". In D&D the players can try to do anything through their character, and the DM can do anything. This makes for a very open game......but also for big problems.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8975014, member: 6684958"] Except it does. Players can't just sit back, relax and "grab onto things". This is the perfect Roll Playing game type. This is the pure mechanical game, with little or no role playing. The characters are very often just stats.. Keep the game simple is the easy you to go. Also keep the setting simple. Very true. It's not about the rules on page 11 or the rules stat blocks : it's the role playing: immersion oneself in the setting. The big strength of D&D, and one of the reasons it has lasted so long is that it's not a limited game. The D&D game does not list Moves for the DM and Players. It's not like a board game where each "takes a move per the rules". In D&D the players can try to do anything through their character, and the DM can do anything. This makes for a very open game......but also for big problems. [/QUOTE]
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