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General Tabletop Discussion
*TTRPGs General
Player-driven campaigns and developing strong stories
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<blockquote data-quote="Anon Adderlan" data-source="post: 9020622" data-attributes="member: 53053"><p>Ultimately player driven campaigns rely on a group of players who are interested in meaningfully interacting with each other and a system which supports that. Otherwise you either have the whole group on mission, or nobody other than the lead protagonist participating in their own story. And even the RPGs designed with this in mind often implement rather primitive procedures to achieve these ends, so there's still plenty of innovation left in this space.</p><p></p><p></p><p>Which is why group character creation and session zero is so important.</p><p></p><p></p><p>As a game designer this is a particular pet peeve of mine. Hell it's the reason The Forge was created in the first place.</p><p></p><p></p><p>This is why #Monsterhearts explicitly tells you to treat characters like stolen cars, as a degree of separation is absolutely needed for this sort of thing. And I disagree with the last point as #Paranoia very much follows that aesthetic.</p><p></p><p></p><p>That's only because you differentiate between system and all the other procedures at the table.</p><p></p><p></p><p>Not surprising, as the IRS hates when you create wealth out of nowhere.</p></blockquote><p></p>
[QUOTE="Anon Adderlan, post: 9020622, member: 53053"] Ultimately player driven campaigns rely on a group of players who are interested in meaningfully interacting with each other and a system which supports that. Otherwise you either have the whole group on mission, or nobody other than the lead protagonist participating in their own story. And even the RPGs designed with this in mind often implement rather primitive procedures to achieve these ends, so there's still plenty of innovation left in this space. Which is why group character creation and session zero is so important. As a game designer this is a particular pet peeve of mine. Hell it's the reason The Forge was created in the first place. This is why #Monsterhearts explicitly tells you to treat characters like stolen cars, as a degree of separation is absolutely needed for this sort of thing. And I disagree with the last point as #Paranoia very much follows that aesthetic. That's only because you differentiate between system and all the other procedures at the table. Not surprising, as the IRS hates when you create wealth out of nowhere. [/QUOTE]
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