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General Tabletop Discussion
*TTRPGs General
Player-driven campaigns and developing strong stories
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<blockquote data-quote="Clint_L" data-source="post: 9021294" data-attributes="member: 7035894"><p>So I guess my thing is that I see a lot of fantasy RPGs driven by the imperatives of fantasy novel plots, which are almost always grandiose. I think those sorts of stories almost always need to railroad the players - after all, if you have to stop the BBEG to save the world, then that's going to determine almost every choice that you make. I greatly prefer smaller stories driven by character wants and needs, both on the part of the players and the NPCs. It creates stories that emerge out of our role-play and that create character depth and emotional resonance. And because the plots are truly cooperative, I get to enjoy finding out what happens.</p><p></p><p>Until last weekend, I had no idea that hag had sisters, or that one of them was now living with a group of yetis and caught in some inter-yeti politics (yep, that's happening). And now I can't wait to see where it goes.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9021294, member: 7035894"] So I guess my thing is that I see a lot of fantasy RPGs driven by the imperatives of fantasy novel plots, which are almost always grandiose. I think those sorts of stories almost always need to railroad the players - after all, if you have to stop the BBEG to save the world, then that's going to determine almost every choice that you make. I greatly prefer smaller stories driven by character wants and needs, both on the part of the players and the NPCs. It creates stories that emerge out of our role-play and that create character depth and emotional resonance. And because the plots are truly cooperative, I get to enjoy finding out what happens. Until last weekend, I had no idea that hag had sisters, or that one of them was now living with a group of yetis and caught in some inter-yeti politics (yep, that's happening). And now I can't wait to see where it goes. [/QUOTE]
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