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<blockquote data-quote="jgsugden" data-source="post: 9022925" data-attributes="member: 2629"><p>Hypothetical: You're a player in a new game. The DM says, "I want the game to have more of a gritty realism. However, I don't want to make it feel like I'm punishing you. To that end, I want you as players, to decide a few things:</p><p></p><p>1.) When and how you've taken a real wound. You decide if a hit point loss means you were hampered by a real wound, and how it should heal.</p><p>2.) How quickly you recover spell slots and other rest restored resources. It can't be faster than the normal rules allow, but you can set a tempo that feels right for your PC and the situation.</p><p>3.) Whether you come back from the dead when their is a spell cast to restore you.</p><p></p><p>How would you feel about such an "extrme player agency" approach? </p><p></p><p>I can think of players that would just go for the minimum impact on their PC. And I can see group dynamics where it would not work because a few players would approach it very differently than others. However, I can think of several groups in which I played where it would have been interesting to try this out. So I'm not thinking this is a universally good rule - but I'm curious whether there are many groups out there where something like this might work.</p><p></p><p>(As an aside - I've decided my PC was really wounded by a huge hit before because it was good for a story. I've had my PC not recover spells or exhaustion because they would not have slept well given the situation. I've also had PCs decide not to come back when someone tried to raise them on a few occasions. Groups have responded differently than I expected, with some loving it and some people getting angry that I was "wasting" resources and opportunities).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9022925, member: 2629"] Hypothetical: You're a player in a new game. The DM says, "I want the game to have more of a gritty realism. However, I don't want to make it feel like I'm punishing you. To that end, I want you as players, to decide a few things: 1.) When and how you've taken a real wound. You decide if a hit point loss means you were hampered by a real wound, and how it should heal. 2.) How quickly you recover spell slots and other rest restored resources. It can't be faster than the normal rules allow, but you can set a tempo that feels right for your PC and the situation. 3.) Whether you come back from the dead when their is a spell cast to restore you. How would you feel about such an "extrme player agency" approach? I can think of players that would just go for the minimum impact on their PC. And I can see group dynamics where it would not work because a few players would approach it very differently than others. However, I can think of several groups in which I played where it would have been interesting to try this out. So I'm not thinking this is a universally good rule - but I'm curious whether there are many groups out there where something like this might work. (As an aside - I've decided my PC was really wounded by a huge hit before because it was good for a story. I've had my PC not recover spells or exhaustion because they would not have slept well given the situation. I've also had PCs decide not to come back when someone tried to raise them on a few occasions. Groups have responded differently than I expected, with some loving it and some people getting angry that I was "wasting" resources and opportunities). [/QUOTE]
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