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Player feedback: Deserved Easy Win or a Satisfying Win?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8597810" data-attributes="member: 6790260"><p>[USER=7016699]@prabe[/USER] has the right of it. Give them the easy win, but do what you can to show the connections between the effort they put in and the result that has come out. Bear in mind, it's also possible to put too fine a point on it, so don't go <em>overboard</em> with those links. But, overall, think of it as being like a great video game, where you've been gathering allies, doing <em>all</em> the sidequests, saving every little boy's kitty and building alliances with every queen/chieftain/priestess/etc. When the final showdown comes, all that effort you put in pays off. Those people show up, ready to do their part, proud to be able to give back.</p><p></p><p>I had a similar sort of situation happen last year with a (relatively) short side-mission. The party had to deal with a weirdo cult using an elder oblex to mind control people. They called in LOTS of help to deal with that stuff: their artificer ally and her fiance who has influence with the priesthood; the Bard's connections to the "Robin Hood" underworld folks; the Battlemaster's connections with the army and political structure; the Ranger calling on his (extremely massive) extended family to get additional mercs and greymarket connections. Between the three of them, they rallied like three quarters of the city's various groups and factions and managed an excellent precision strike that threatened essentially zero innocent people, saved all the victims of the mind control, <em>and</em> managed to recover some of the bizarro psi-tech that the oblex and its human host/shell was using, which could prove useful later.</p><p></p><p>Don't be too worried about an "easy" win. If you can show that their work <em>made</em> it an easy win, it will be a badge of honor: "Remember that time we <em>curbstomped</em> the Oinoloth?"</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8597810, member: 6790260"] [USER=7016699]@prabe[/USER] has the right of it. Give them the easy win, but do what you can to show the connections between the effort they put in and the result that has come out. Bear in mind, it's also possible to put too fine a point on it, so don't go [I]overboard[/I] with those links. But, overall, think of it as being like a great video game, where you've been gathering allies, doing [I]all[/I] the sidequests, saving every little boy's kitty and building alliances with every queen/chieftain/priestess/etc. When the final showdown comes, all that effort you put in pays off. Those people show up, ready to do their part, proud to be able to give back. I had a similar sort of situation happen last year with a (relatively) short side-mission. The party had to deal with a weirdo cult using an elder oblex to mind control people. They called in LOTS of help to deal with that stuff: their artificer ally and her fiance who has influence with the priesthood; the Bard's connections to the "Robin Hood" underworld folks; the Battlemaster's connections with the army and political structure; the Ranger calling on his (extremely massive) extended family to get additional mercs and greymarket connections. Between the three of them, they rallied like three quarters of the city's various groups and factions and managed an excellent precision strike that threatened essentially zero innocent people, saved all the victims of the mind control, [I]and[/I] managed to recover some of the bizarro psi-tech that the oblex and its human host/shell was using, which could prove useful later. Don't be too worried about an "easy" win. If you can show that their work [I]made[/I] it an easy win, it will be a badge of honor: "Remember that time we [I]curbstomped[/I] the Oinoloth?" [/QUOTE]
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