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Player insists on his character carrying unconscious revival around
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<blockquote data-quote="Ovinomancer" data-source="post: 7815597" data-attributes="member: 16814"><p>So, why does the player want to lug around the NPC? I think this is an important question. I've had players insist on doing odd things in game before because they had some plan they want to spring on everyone at some later time and look cool. That's neat, but, as the DM, I need to know what that plan is so I can either go ahead and tell you why it won't work (if it's obvious or based on how I'll rule) or help them along with the plan by pointing out appropriate rules (not changing things in the game to help, well, likely not changing other things). The big thing here is to be a fan of the PCs -- you, as DM, should be excited to see them succeed and have fun watching what things they get up to. However, you also have a responsibility to challenge the PCs -- to put them in danger and distress so they can be heroic. The first bit means, kinda simply, don't be a dick just to thwart the player's plans and ideas. The second means do be a dick in how much you throw at them. It's a balancing act, but you work with, not against, the players to put their PCs in tight spots and see how they manage to come out the other side.</p><p></p><p>As of right now, it appears your looking for ways to thwart this player doing something with their PC, but you don't really even know what that is. It just looks weird, so you're going to do something about it. I have absolutely no problem with your ruling on 1/2 speed (it's actually nicer than I would be -- I don't do encumbrance either unless the players start abusing things, then it's time to remind them my largess has limits). I do wonder why you're looking for scenarios to wake the NPC up and cause trouble, especially since you don't know why or what the player's thinking. Communication is key, and this is something that you shouldn't build towards thwarting until you know what's up -- especially since you've noted that this player may have some social limitations.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7815597, member: 16814"] So, why does the player want to lug around the NPC? I think this is an important question. I've had players insist on doing odd things in game before because they had some plan they want to spring on everyone at some later time and look cool. That's neat, but, as the DM, I need to know what that plan is so I can either go ahead and tell you why it won't work (if it's obvious or based on how I'll rule) or help them along with the plan by pointing out appropriate rules (not changing things in the game to help, well, likely not changing other things). The big thing here is to be a fan of the PCs -- you, as DM, should be excited to see them succeed and have fun watching what things they get up to. However, you also have a responsibility to challenge the PCs -- to put them in danger and distress so they can be heroic. The first bit means, kinda simply, don't be a dick just to thwart the player's plans and ideas. The second means do be a dick in how much you throw at them. It's a balancing act, but you work with, not against, the players to put their PCs in tight spots and see how they manage to come out the other side. As of right now, it appears your looking for ways to thwart this player doing something with their PC, but you don't really even know what that is. It just looks weird, so you're going to do something about it. I have absolutely no problem with your ruling on 1/2 speed (it's actually nicer than I would be -- I don't do encumbrance either unless the players start abusing things, then it's time to remind them my largess has limits). I do wonder why you're looking for scenarios to wake the NPC up and cause trouble, especially since you don't know why or what the player's thinking. Communication is key, and this is something that you shouldn't build towards thwarting until you know what's up -- especially since you've noted that this player may have some social limitations. [/QUOTE]
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