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<blockquote data-quote="Aeolius" data-source="post: 1248148" data-attributes="member: 2072"><p>3e D&D is chock full o' mutant types, if you think outside the box. My PbP is set beneath the surface of the sea. Current PCs include a tiefling mermaid, oceanid (daughter of a salt hag and triton), sea haggle (fine damselfish hivemind), altered human (fish hag grafts), half-dragon succubus (SS monster levels), and a triton prince. Two newcomers include a half-sea elf and a half-elemental elf.</p><p></p><p> Within the context of an undersea setting, what sort of "mutant" would you envision? You mentioned Wolverine. Would that be for his healing abilities, adamantium claws and skeleton, attitude, or all of the above? Applying these concepts to my campaign might result in an escaped aboleth slave modified with grafts or transformed into a skum. Perhaps the character is an emancipated spawn; undead are quite suited to aquatic adventures. The possibilities are endless.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 1248148, member: 2072"] 3e D&D is chock full o' mutant types, if you think outside the box. My PbP is set beneath the surface of the sea. Current PCs include a tiefling mermaid, oceanid (daughter of a salt hag and triton), sea haggle (fine damselfish hivemind), altered human (fish hag grafts), half-dragon succubus (SS monster levels), and a triton prince. Two newcomers include a half-sea elf and a half-elemental elf. Within the context of an undersea setting, what sort of "mutant" would you envision? You mentioned Wolverine. Would that be for his healing abilities, adamantium claws and skeleton, attitude, or all of the above? Applying these concepts to my campaign might result in an escaped aboleth slave modified with grafts or transformed into a skum. Perhaps the character is an emancipated spawn; undead are quite suited to aquatic adventures. The possibilities are endless. [/QUOTE]
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