Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Player Skill in Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Markn" data-source="post: 4912284" data-attributes="member: 21827"><p>Our group has done a lot of skill challenges, and like many of you we have had some good ones and some not so good ones from a design point of view. </p><p></p><p>We have done a lot of negotiation type skill challenges and after a while I noticed a pattern that kept happening. My players would only try to use the Diplomacy check over and over until they were told they couldn't use it anymore. I thought about the reasons why they always took that approach and then it hit me. From the players point of view, if they fail a bluff check, the perception is that they have done something bad while failing a diplomacy check just meant they weren't successful in negotations. But thats not how skill challenges are supposed to work. A failure is a failure and the feeling that certain skills have more negative connotations should be removed from the players minds.</p><p></p><p>Once I realized this was the case I spoke to the players and explained that no matter what skill they chose, it was no worse or better of a failure than another skill (excluding special circumstances where auto failures happen on some skills or a double failure is counted). </p><p></p><p>As the players got over this mental hurdle, they started to be more imaginative in the challenges and the challenges themselves are getting more interesting due to player involvement. </p><p></p><p>Hope someone can use this advice for their game!</p></blockquote><p></p>
[QUOTE="Markn, post: 4912284, member: 21827"] Our group has done a lot of skill challenges, and like many of you we have had some good ones and some not so good ones from a design point of view. We have done a lot of negotiation type skill challenges and after a while I noticed a pattern that kept happening. My players would only try to use the Diplomacy check over and over until they were told they couldn't use it anymore. I thought about the reasons why they always took that approach and then it hit me. From the players point of view, if they fail a bluff check, the perception is that they have done something bad while failing a diplomacy check just meant they weren't successful in negotations. But thats not how skill challenges are supposed to work. A failure is a failure and the feeling that certain skills have more negative connotations should be removed from the players minds. Once I realized this was the case I spoke to the players and explained that no matter what skill they chose, it was no worse or better of a failure than another skill (excluding special circumstances where auto failures happen on some skills or a double failure is counted). As the players got over this mental hurdle, they started to be more imaginative in the challenges and the challenges themselves are getting more interesting due to player involvement. Hope someone can use this advice for their game! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player Skill in Skill Challenges
Top