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Player Telling Other Player How To Play Their Character
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6849591" data-attributes="member: 6804148"><p>In general? I can't say. </p><p>What i think/do about it? Well, depends....</p><p></p><p>On mechanical issues i often ask for advise myself. Especially in 4E i often consulted all the party members before leveling up, in order to create more synergy with the group (duh, i was playing a tactical warlord). Even in 5E i would sometimes ask for opinions before leveling up if i can't quite decide what to take next and i am literally torn between 2 or more options. During actual play, we are such a group that we often approach encounters as a team war game and we openly discuss among us the best course of action. But that is just the way we roll (we are about 50% power gamers, 50% role/concept players).</p><p></p><p>One role playing issues though, there is usually a prime directive involved. Everyone plays their characters the way they want. And usually we didn't have any issues the last 2-3 years. An incident did happen however some time ago. Namely a lawful good caster, first wanted to set fire to a building as a distraction, which we as a group (and the DM) managed to avoid by providing a "better" (read alternative) plan that would avoid raising the alertness of the bad guys; and then after several sessions, the same player wanted to cast a fireball during a one on one duel with a thug in a tightly enclosed room, filled with civilians, allies, innocents, potential enemies and us. The fireball would have blasted 80-90% of the room and probably killed the NPC's. He insisted it was all good because it was in self defense..... We managed to persuade him not to (not just because it seamed opposed to his LG alignment, but because as a party we are generally heroic and don't favor murder of civilians), but the encounter has almost costed him his life. As a result, i fear he may hold a grudge against us. Afterwards we reached a consensus that maybe alignment change is in order and he did it. First he wanted to turn evil (presumably so he won't be restricted by any ROEs) but after an argument how troublesome an evil character can be to handle in a heroic campaign with a good party he settled for temporary neutral good. The issue seams resolved for now, but future may bring further conflict. I really wouldn't want to tell others how to play their character (especially if they don't seek advice), but sometimes...... sometimes we all fall for it. For whatever reason. I don't really condone our action of "subduing" our caster, i actually feel bad about it. But what was the alternative..... breaking up the party? We play for social reasons as much as we do for fun. Who knows, maybe he'd be happy with a different character......</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6849591, member: 6804148"] In general? I can't say. What i think/do about it? Well, depends.... On mechanical issues i often ask for advise myself. Especially in 4E i often consulted all the party members before leveling up, in order to create more synergy with the group (duh, i was playing a tactical warlord). Even in 5E i would sometimes ask for opinions before leveling up if i can't quite decide what to take next and i am literally torn between 2 or more options. During actual play, we are such a group that we often approach encounters as a team war game and we openly discuss among us the best course of action. But that is just the way we roll (we are about 50% power gamers, 50% role/concept players). One role playing issues though, there is usually a prime directive involved. Everyone plays their characters the way they want. And usually we didn't have any issues the last 2-3 years. An incident did happen however some time ago. Namely a lawful good caster, first wanted to set fire to a building as a distraction, which we as a group (and the DM) managed to avoid by providing a "better" (read alternative) plan that would avoid raising the alertness of the bad guys; and then after several sessions, the same player wanted to cast a fireball during a one on one duel with a thug in a tightly enclosed room, filled with civilians, allies, innocents, potential enemies and us. The fireball would have blasted 80-90% of the room and probably killed the NPC's. He insisted it was all good because it was in self defense..... We managed to persuade him not to (not just because it seamed opposed to his LG alignment, but because as a party we are generally heroic and don't favor murder of civilians), but the encounter has almost costed him his life. As a result, i fear he may hold a grudge against us. Afterwards we reached a consensus that maybe alignment change is in order and he did it. First he wanted to turn evil (presumably so he won't be restricted by any ROEs) but after an argument how troublesome an evil character can be to handle in a heroic campaign with a good party he settled for temporary neutral good. The issue seams resolved for now, but future may bring further conflict. I really wouldn't want to tell others how to play their character (especially if they don't seek advice), but sometimes...... sometimes we all fall for it. For whatever reason. I don't really condone our action of "subduing" our caster, i actually feel bad about it. But what was the alternative..... breaking up the party? We play for social reasons as much as we do for fun. Who knows, maybe he'd be happy with a different character...... [/QUOTE]
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