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Player Telling Other Player How To Play Their Character
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<blockquote data-quote="innerdude" data-source="post: 6849794" data-attributes="member: 85870"><p>I have no problem with anyone choosing to play their character the way they want to play it. </p><p></p><p>That said, if a player is playing their character as a boring, faceless cypher with no purpose in the gameworld other than to fill a slot in their group, then I'm doing something wrong as a GM. I'm not encouraging them enough to engage; I'm not giving them enough spotlight time; I'm not working with them to put them into interesting situations they and/or their character care about. I would directly address the player about it privately and say, "Hey, I'd really like to have you engaged with this, what can I do?" If the player's willing to work with me and brainstorm ideas around this, awesome! </p><p></p><p>However, if he or she is not willing to engage, and is still bound and determined to treat their character as little more than a bag of hitpoints and feats, then I as the GM no longer feel obligated to treat their character as anything else either. If a situation happens to arise where that bag of hitpoints and feats are useful to the group, swell. If not, I'm not going out of my way to give the player/character anything more than a seat at the table. NPCs will not go out of their way to engage the player. I will not tailor combats or extended scene challenges to play to the character's strengths. If they end up feeling useless in a progressive series of fights, too dang bad. </p><p></p><p>Engaging with the game and proposed campaign is an unwritten, social contract rule at my table.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6849794, member: 85870"] I have no problem with anyone choosing to play their character the way they want to play it. That said, if a player is playing their character as a boring, faceless cypher with no purpose in the gameworld other than to fill a slot in their group, then I'm doing something wrong as a GM. I'm not encouraging them enough to engage; I'm not giving them enough spotlight time; I'm not working with them to put them into interesting situations they and/or their character care about. I would directly address the player about it privately and say, "Hey, I'd really like to have you engaged with this, what can I do?" If the player's willing to work with me and brainstorm ideas around this, awesome! However, if he or she is not willing to engage, and is still bound and determined to treat their character as little more than a bag of hitpoints and feats, then I as the GM no longer feel obligated to treat their character as anything else either. If a situation happens to arise where that bag of hitpoints and feats are useful to the group, swell. If not, I'm not going out of my way to give the player/character anything more than a seat at the table. NPCs will not go out of their way to engage the player. I will not tailor combats or extended scene challenges to play to the character's strengths. If they end up feeling useless in a progressive series of fights, too dang bad. Engaging with the game and proposed campaign is an unwritten, social contract rule at my table. [/QUOTE]
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Player Telling Other Player How To Play Their Character
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