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<blockquote data-quote="DalkonCledwin" data-source="post: 5736257" data-attributes="member: 6680145"><p>For the record, the way I had my characters react in the Dunn Wright Inn to Fggs character, is how I percieve that they would react in such a situation should they have been real people in the real world. If it were not for the rules against PvP, I agree that it would have been likely that Kalius at least would have attempted to attack Fester after his threat of a curse. Likely failing in said attack since I think Fester is actually higher level than Veniarus and I doubt Veniarus would have backed Kalius up in that attempt based on the way I want to portray the two of them now (Kalius being more of an impetuous youth type, and Veniarus being more of a philosopher type).</p><p></p><p>For reference sake, I personally was not offended by anything that the character Fester said. I was simply trying to make a point with my character and some of my ooc comments that perhaps did not go as well as I had initially planned. But nothing either of the other two gentlemen in that exchange did or said actually ultimately upset me or caused me to hate either of them. I would be very interested actually in adventuring with both of those characters in the future to better develop relations or tensions between our characters and see where those take us.</p><p></p><p></p><p></p><p>In the Magic the Gathering RPG I quoted previously, the game had a rule where in the PvP Arena, people would duel at 15 life, where as outside the arena you used full life (i.e. usually 20 life). Dueling at 15 life would allow you to not have to suffer the effects of death should you be dropped down to 0 by starting at 15 life. Thus duels were rarely ever lethal affairs.</p><p></p><p>In a similar effect I would propose that all Duels in LPF would likely have to be conducted in a magical arena or similar set up that converted all damage inside of it into Non-Lethal Damage, instead of allowing the damage done inside of it to be potentially lethal. This would prevent characters from potentially dying during a duel.</p><p></p><p>As for rewards, in the Magic the Gathering RPG there were rarely ever cash rewards, but the winner of the duel usually recieved a very minor Experience Reward. The one exception to this was during the Christmas Season Festival, where the winner of the Tournament would recieve a prize pot or some other prize of some sort (usually a spell gem which was the means by which to increase a characters alotments of magic in that RPG). Though I am not sure that a rewards system is entirely appropriate outside of maybe a major tournament type set up within the LPS system (assuming such a tournament were ever actually implemented).</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 5736257, member: 6680145"] For the record, the way I had my characters react in the Dunn Wright Inn to Fggs character, is how I percieve that they would react in such a situation should they have been real people in the real world. If it were not for the rules against PvP, I agree that it would have been likely that Kalius at least would have attempted to attack Fester after his threat of a curse. Likely failing in said attack since I think Fester is actually higher level than Veniarus and I doubt Veniarus would have backed Kalius up in that attempt based on the way I want to portray the two of them now (Kalius being more of an impetuous youth type, and Veniarus being more of a philosopher type). For reference sake, I personally was not offended by anything that the character Fester said. I was simply trying to make a point with my character and some of my ooc comments that perhaps did not go as well as I had initially planned. But nothing either of the other two gentlemen in that exchange did or said actually ultimately upset me or caused me to hate either of them. I would be very interested actually in adventuring with both of those characters in the future to better develop relations or tensions between our characters and see where those take us. In the Magic the Gathering RPG I quoted previously, the game had a rule where in the PvP Arena, people would duel at 15 life, where as outside the arena you used full life (i.e. usually 20 life). Dueling at 15 life would allow you to not have to suffer the effects of death should you be dropped down to 0 by starting at 15 life. Thus duels were rarely ever lethal affairs. In a similar effect I would propose that all Duels in LPF would likely have to be conducted in a magical arena or similar set up that converted all damage inside of it into Non-Lethal Damage, instead of allowing the damage done inside of it to be potentially lethal. This would prevent characters from potentially dying during a duel. As for rewards, in the Magic the Gathering RPG there were rarely ever cash rewards, but the winner of the duel usually recieved a very minor Experience Reward. The one exception to this was during the Christmas Season Festival, where the winner of the Tournament would recieve a prize pot or some other prize of some sort (usually a spell gem which was the means by which to increase a characters alotments of magic in that RPG). Though I am not sure that a rewards system is entirely appropriate outside of maybe a major tournament type set up within the LPS system (assuming such a tournament were ever actually implemented). [/QUOTE]
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