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<blockquote data-quote="Satin Knights" data-source="post: 5736314" data-attributes="member: 6666968"><p>I like the idea of an arena for PvP. And PvP allowed only in the arena. I envision it as three seperate sections. </p><p></p><p>A) The fencing floor: A gentleman's room with flat floors, referee and straight toe-to-toe fighting with melee weapons. No magic, no ranged weapons. non-lethal only.</p><p></p><p>B) The arcanum: The spell duel pit using the UM rules.</p><p></p><p>C) The Gladatorial Pit: A full arena pit with hazard traps, defensive short walls and enough room for a five vs five battle with a cheering crowd watching. The pit is enchanted the same as the arcanum to protect the crowd. Melee, ranged and magic are all permissible here. The gladiatorial pit can be non-lethal, or for those with a true blood lust, a full lethal battle. To enter a lethal battle, you must provide a scroll of raise dead for every opponent you desire to face. For a non-lethal battle, each contestant must provide a wand of cure light wounds. You get back your wand and/or scroll after it has been used to heal your opponent after the fight. (costs a bit to fight, and don't gain anything other than fame and a badge (see below).) </p><p></p><p>The arena sells a handkerchief, ribbon banner or amulet that can be worn through the city to signify one is willing to test themselves against a fellow citizen. For each victory, the priests at the arena embroider or mark a new victory token upon item. Defeat in the arena loses your item and you must purchase a new badge of glory to start again. Therefore, the badge shows the current streak for a champion. The first handkerchief for a contestant would be white. After the first, only pastel colors are available. Therefore, a white kerchief with many emblems is a true badge of honor.</p><p></p><p>Challenging an opponent who is not openly brandishing their badge is a serious social faux pas. Any challenge can be turned down without shame.</p><p></p><p>Just a few thoughts. That way, those that want PvP can have it, but cannot harass anyone not openly wearing a badge of battle. Purely opt-in that you have to pay for. First level characters are locked out because they cannot afford the healing that must be provided up front. That way we don't get a rush of newbies just looking to pick a fight. </p><p></p><p> Why? Fighting an ogre can get boring. It isn't optimized. Fighting another PC's barbarian is a great challenge, because it is optimized.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5736314, member: 6666968"] I like the idea of an arena for PvP. And PvP allowed only in the arena. I envision it as three seperate sections. A) The fencing floor: A gentleman's room with flat floors, referee and straight toe-to-toe fighting with melee weapons. No magic, no ranged weapons. non-lethal only. B) The arcanum: The spell duel pit using the UM rules. C) The Gladatorial Pit: A full arena pit with hazard traps, defensive short walls and enough room for a five vs five battle with a cheering crowd watching. The pit is enchanted the same as the arcanum to protect the crowd. Melee, ranged and magic are all permissible here. The gladiatorial pit can be non-lethal, or for those with a true blood lust, a full lethal battle. To enter a lethal battle, you must provide a scroll of raise dead for every opponent you desire to face. For a non-lethal battle, each contestant must provide a wand of cure light wounds. You get back your wand and/or scroll after it has been used to heal your opponent after the fight. (costs a bit to fight, and don't gain anything other than fame and a badge (see below).) The arena sells a handkerchief, ribbon banner or amulet that can be worn through the city to signify one is willing to test themselves against a fellow citizen. For each victory, the priests at the arena embroider or mark a new victory token upon item. Defeat in the arena loses your item and you must purchase a new badge of glory to start again. Therefore, the badge shows the current streak for a champion. The first handkerchief for a contestant would be white. After the first, only pastel colors are available. Therefore, a white kerchief with many emblems is a true badge of honor. Challenging an opponent who is not openly brandishing their badge is a serious social faux pas. Any challenge can be turned down without shame. Just a few thoughts. That way, those that want PvP can have it, but cannot harass anyone not openly wearing a badge of battle. Purely opt-in that you have to pay for. First level characters are locked out because they cannot afford the healing that must be provided up front. That way we don't get a rush of newbies just looking to pick a fight. Why? Fighting an ogre can get boring. It isn't optimized. Fighting another PC's barbarian is a great challenge, because it is optimized. [/QUOTE]
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