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<blockquote data-quote="Satin Knights" data-source="post: 5737054" data-attributes="member: 6666968"><p>That is why I was suggesting that it </p><p>A) costs to buy a badge to join the PvP crowd. Probably make this 50 gp. If you lose a fight, you have to buy a new badge.</p><p>B) costs in healing wand charges to heal your opponent, win or lose. (or scrolls of raise dead if you go vicious)</p><p>C) The only reward is a handkerchief or badge. Fame is all you get if you win.</p><p></p><p>That makes it too costly for the newbie first levels to jump in. For veteran characters, it is a slight drain on resources, but something to do if they are real bored. If we vote that we want first level characters to have a shot at the arena, we can bring the prices down a bit.</p><p></p><p>And the bully issue is solved by the fact one has to openly declare they want PvP by wearing their badge. I can see the situation where a few people in the 3-4 range are wearing their badges in the DWI, and in walks a famous barbarian orc at 5th level. Everybody grabs their handkerchief and quickly shoves in in their pocket or backpack. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Another idea to add to the concept. Professional NPCs. These NPCs are professional gladiators that are built on the wiki. They can be picked up by a player/GM and used as an opponent for a character that wants to go test himself at the arena. The NPCs, and only the NPCs, earn 500 XP if they win the fight. It is their only way of leveling. Their adventure log section would contain "Played by who, fought him, won (level of opponent)x200 xp, (lvl)x180 gp, url to fight". For those people who like to build characters, they can spend extra time building fairly optimized NPCs on the wiki that anyone can pick up and use in the arena. And wilder races can be built there, because they are just NPCs. The kobold sorcerer, the ogre barbarian. The NPCs can be built at any starting level to spread them out so players have a range to choose from. It opens the door to more what GE had in mind.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5737054, member: 6666968"] That is why I was suggesting that it A) costs to buy a badge to join the PvP crowd. Probably make this 50 gp. If you lose a fight, you have to buy a new badge. B) costs in healing wand charges to heal your opponent, win or lose. (or scrolls of raise dead if you go vicious) C) The only reward is a handkerchief or badge. Fame is all you get if you win. That makes it too costly for the newbie first levels to jump in. For veteran characters, it is a slight drain on resources, but something to do if they are real bored. If we vote that we want first level characters to have a shot at the arena, we can bring the prices down a bit. And the bully issue is solved by the fact one has to openly declare they want PvP by wearing their badge. I can see the situation where a few people in the 3-4 range are wearing their badges in the DWI, and in walks a famous barbarian orc at 5th level. Everybody grabs their handkerchief and quickly shoves in in their pocket or backpack. :p Another idea to add to the concept. Professional NPCs. These NPCs are professional gladiators that are built on the wiki. They can be picked up by a player/GM and used as an opponent for a character that wants to go test himself at the arena. The NPCs, and only the NPCs, earn 500 XP if they win the fight. It is their only way of leveling. Their adventure log section would contain "Played by who, fought him, won (level of opponent)x200 xp, (lvl)x180 gp, url to fight". For those people who like to build characters, they can spend extra time building fairly optimized NPCs on the wiki that anyone can pick up and use in the arena. And wilder races can be built there, because they are just NPCs. The kobold sorcerer, the ogre barbarian. The NPCs can be built at any starting level to spread them out so players have a range to choose from. It opens the door to more what GE had in mind. [/QUOTE]
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