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<blockquote data-quote="Satin Knights" data-source="post: 5741976" data-attributes="member: 6666968"><p>It looks like my badge proposal is the only one that might get enough traction on compromises to be viable. </p><p></p><p>But, I am going to be busy with 36 hours of table top games over the next four days, so I will have to flesh this out after Tuesday or Wednesday.</p><p></p><p>A) "Buy a badge" is just expensive enough so we don't get a flood of 0 xp newbies that want to harass people for fun. It has to be expensive enough to cut into their weapon/armor budget. 50 gp was a good arbitrary number for that. It is negotiable.</p><p></p><p>B) "I am not wearing a badge" becomes a "go away, you are bothering me" that is effective against higher levels meaning "or I will call the guards" or to lower levels "kid, your bothering me and I am not in the mood to get my boots bloody".</p><p></p><p>C) Putting on a badge after an (maybe just perceived) insult, is a "playful bickering is over, you wanna fight or are you going to apologize for that?" The offender has his chance then to back down and apologize.</p><p> Solves PMs issues.</p><p></p><p>D) The badge being used in (B) or (C) is enough that all the outside observers knows what is going on and can step in or not appropriately, instead of guessing as to "was that offensive enough to start a brawl?" This solves the "When do judges know to have the guards step in?"</p><p></p><p>E) Earning 1/day TXP/TGP for losing a fight and 1/3 normal TXP/TGP for winning a fight seems to be a good compromise. It is just enough of a trickle to level someone that is "sparring/training because they are 20 XP short", but no where near enough to be viable as a "I am going to do this all the time" endeavor. Heavy compromise everywhere.</p><p></p><p>F) Any player can be the referee for a fight. We don't need one of the seven judges to take out time from their overworked schedules to approve or referee a fight. We have a shortage of GMs as it is causing delays and idle characters. No need to burden GMs even more. Considering that initiatives can be rolled with highest winning, and picking a static map to start on, even the referee can be extraneous.</p><p></p><p>G) Fluff wise, the arena is run by honorable dwarven clerics and is supported by the White Cloaks/city guard. Otherwise, we get into possible bribes and fixed fights issues. And we can't have the city guards throwing people into a "blood pit" over squabbles in a civilized city. (The seedy blood pit idea tends more towards PvP could be anywhere which we don't want.)</p><p></p><p>H) The dwarven clerics have "just enough juju" that we never get to a actual kill. One or two "Reach Breath of Life" spells qualifies and doesn't require a "never before seen spell". Combatants can also choose to fight with wooden weapons provided by the clerics so as to do non-lethal damage from the start. (Keeps Mowgli happy)</p><p></p><p>I) One arena thread. If there is already a fight going on, then I suppose we can start a second arena thread. The attempt here is to give an option for PvP, but make it rare due to expense and few rewards.</p><p></p><p>J) Those that want PvP can strut around town wearing their badges. Those not interested have to do nothing to be left alone. Opt In at it's finest.</p><p></p><p>-SK</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5741976, member: 6666968"] It looks like my badge proposal is the only one that might get enough traction on compromises to be viable. But, I am going to be busy with 36 hours of table top games over the next four days, so I will have to flesh this out after Tuesday or Wednesday. A) "Buy a badge" is just expensive enough so we don't get a flood of 0 xp newbies that want to harass people for fun. It has to be expensive enough to cut into their weapon/armor budget. 50 gp was a good arbitrary number for that. It is negotiable. B) "I am not wearing a badge" becomes a "go away, you are bothering me" that is effective against higher levels meaning "or I will call the guards" or to lower levels "kid, your bothering me and I am not in the mood to get my boots bloody". C) Putting on a badge after an (maybe just perceived) insult, is a "playful bickering is over, you wanna fight or are you going to apologize for that?" The offender has his chance then to back down and apologize. Solves PMs issues. D) The badge being used in (B) or (C) is enough that all the outside observers knows what is going on and can step in or not appropriately, instead of guessing as to "was that offensive enough to start a brawl?" This solves the "When do judges know to have the guards step in?" E) Earning 1/day TXP/TGP for losing a fight and 1/3 normal TXP/TGP for winning a fight seems to be a good compromise. It is just enough of a trickle to level someone that is "sparring/training because they are 20 XP short", but no where near enough to be viable as a "I am going to do this all the time" endeavor. Heavy compromise everywhere. F) Any player can be the referee for a fight. We don't need one of the seven judges to take out time from their overworked schedules to approve or referee a fight. We have a shortage of GMs as it is causing delays and idle characters. No need to burden GMs even more. Considering that initiatives can be rolled with highest winning, and picking a static map to start on, even the referee can be extraneous. G) Fluff wise, the arena is run by honorable dwarven clerics and is supported by the White Cloaks/city guard. Otherwise, we get into possible bribes and fixed fights issues. And we can't have the city guards throwing people into a "blood pit" over squabbles in a civilized city. (The seedy blood pit idea tends more towards PvP could be anywhere which we don't want.) H) The dwarven clerics have "just enough juju" that we never get to a actual kill. One or two "Reach Breath of Life" spells qualifies and doesn't require a "never before seen spell". Combatants can also choose to fight with wooden weapons provided by the clerics so as to do non-lethal damage from the start. (Keeps Mowgli happy) I) One arena thread. If there is already a fight going on, then I suppose we can start a second arena thread. The attempt here is to give an option for PvP, but make it rare due to expense and few rewards. J) Those that want PvP can strut around town wearing their badges. Those not interested have to do nothing to be left alone. Opt In at it's finest. -SK [/QUOTE]
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