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Player wants to play a Star Elf, any balance concerns?
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<blockquote data-quote="MNblockhead" data-source="post: 7523684" data-attributes="member: 6796661"><p>A player in my new campaign wants to play a star elf. Generally, I try to say yes to whatever race/class the players want to play--at least in *this* campaign. </p><p></p><p>But I'm leery of homebrew and non-official races and classes. </p><p></p><p>There is a homebrew star-elf option in D&D Beyond which is basically what I've seen online for older edition Forgotten Realms star elves. I've posted it below. </p><p></p><p>My main concern is the "Otherworldly Touch" ability. Being able to turn any melee weapon into a magical weapon as a bonus action from level 1 seems over powered for 5e. </p><p></p><p>Would you allow this in your 5e game? Would you allow it with modification? (If so, what modifications?)</p><p></p><p>I'm thinking of allowing otherworldly touch, but making it a once-per-long-rest ability. </p><p></p><p></p><p>[h=1]Star Elf[/h]</p><p></p><p><strong>Elf Subrace</strong></p><p></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"><span style="color: #242527">Star or Twilight elves live in outer realms. The plane was created millennia before and has been expanding ever since until it reached its present size. They have extremely delicate skin seemingly made of stars, and silver, white or lavender hair. Their eyes tend to be silver, golden, grey or soft tints of lavender and violet.</span></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"><span style="color: #242527">[h=2]Star Elf Traits[/h][h=4]Ability Score Increase[/h]Your Charisma or Wisdom score increases by 1.</span></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"><span style="color: #242527">[h=4]Star Elf Weapon Training[/h]You have proficiency with the dart, morningstar, rapier, and shortbow.</span></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"><span style="color: #242527">[h=4]Otherworldy Touch[/h]As a bonus action, you can confer your otherworldly touch to one melee weapon. This object becomes magical if it wasn't already, and you may use your Charisma for the attack and damage rolls of melee attacks using that weapon. This effect lasts for 1 minute, or until you are no longer wielding the weapon.</span></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"><span style="color: #242527">[h=4]Insightful[/h]You are proficient in the Insight skill and you can add your proficiency bonus to Investigation checks made to discern illusions.</span></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"><span style="color: #242527"></span></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"></span></span></p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7523684, member: 6796661"] A player in my new campaign wants to play a star elf. Generally, I try to say yes to whatever race/class the players want to play--at least in *this* campaign. But I'm leery of homebrew and non-official races and classes. There is a homebrew star-elf option in D&D Beyond which is basically what I've seen online for older edition Forgotten Realms star elves. I've posted it below. My main concern is the "Otherworldly Touch" ability. Being able to turn any melee weapon into a magical weapon as a bonus action from level 1 seems over powered for 5e. Would you allow this in your 5e game? Would you allow it with modification? (If so, what modifications?) I'm thinking of allowing otherworldly touch, but making it a once-per-long-rest ability. [h=1]Star Elf[/h] [B]Elf Subrace[/B] [COLOR=#242527][FONT=Roboto][COLOR=#000000][COLOR=#242527]Star or Twilight elves live in outer realms. The plane was created millennia before and has been expanding ever since until it reached its present size. They have extremely delicate skin seemingly made of stars, and silver, white or lavender hair. Their eyes tend to be silver, golden, grey or soft tints of lavender and violet. [h=2]Star Elf Traits[/h][h=4]Ability Score Increase[/h]Your Charisma or Wisdom score increases by 1. [h=4]Star Elf Weapon Training[/h]You have proficiency with the dart, morningstar, rapier, and shortbow. [h=4]Otherworldy Touch[/h]As a bonus action, you can confer your otherworldly touch to one melee weapon. This object becomes magical if it wasn't already, and you may use your Charisma for the attack and damage rolls of melee attacks using that weapon. This effect lasts for 1 minute, or until you are no longer wielding the weapon. [h=4]Insightful[/h]You are proficient in the Insight skill and you can add your proficiency bonus to Investigation checks made to discern illusions. [/COLOR] [/COLOR] [/FONT][/COLOR] [/QUOTE]
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