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<blockquote data-quote="steenan" data-source="post: 7628984" data-attributes="member: 23240"><p>Isn't this what the IIEE framework for resolution is about?</p><p></p><p>There are two separate but connected parts of an action a player declares. What the character does (in a "thin" sense) and what the player wants to achieve. Action description is necessary to give it a solid form in the fiction. Intent is necessary because that's what gets resolved.</p><p></p><p>As soon s the action and intent are known it's possible for the GM to decide if it will obviously work, obviously not work or needs a roll (or whatever given game uses) to resolve. It is also the point where potential misunderstandings may be discussed until everybody is on the same page. Maybe, for example, the player wants to attempt something that is possible, but bunches too many activities into a single action, while the GM thinks that the situation needs more focus and should be played step by step. Or maybe some facts about the fiction weren't communicated clearly and people imagine it differently.</p><p></p><p>Up to this point, the player and the GM are discussing potentialities. After that is agreed on, the action happens and the dice hit the table. </p><p></p><p>Because the intent is known, it's clear what a successful roll will achieve. For the same reason, a failed roll may, if the GM decides so, still mean that the action itself succeeded, but that it brought a complication instead of achieving the intention.</p></blockquote><p></p>
[QUOTE="steenan, post: 7628984, member: 23240"] Isn't this what the IIEE framework for resolution is about? There are two separate but connected parts of an action a player declares. What the character does (in a "thin" sense) and what the player wants to achieve. Action description is necessary to give it a solid form in the fiction. Intent is necessary because that's what gets resolved. As soon s the action and intent are known it's possible for the GM to decide if it will obviously work, obviously not work or needs a roll (or whatever given game uses) to resolve. It is also the point where potential misunderstandings may be discussed until everybody is on the same page. Maybe, for example, the player wants to attempt something that is possible, but bunches too many activities into a single action, while the GM thinks that the situation needs more focus and should be played step by step. Or maybe some facts about the fiction weren't communicated clearly and people imagine it differently. Up to this point, the player and the GM are discussing potentialities. After that is agreed on, the action happens and the dice hit the table. Because the intent is known, it's clear what a successful roll will achieve. For the same reason, a failed roll may, if the GM decides so, still mean that the action itself succeeded, but that it brought a complication instead of achieving the intention. [/QUOTE]
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