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[Players Chosen] Do You Have What It Takes To Join The Nameless Legion?
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<blockquote data-quote="Harvey" data-source="post: 2380255" data-attributes="member: 28968"><p>Good point, and one I hadn't considered. Thanks Thanee (& Someone)!</p><p></p><p>So, no go for the Practiced Psionicist. Sorry, Bront.</p><p></p><p></p><p></p><p>Any item that you have the ability to craft (i.e. meeting all the requirements, including spells/feats possessed and caster level), instead of spending the XP, you would purchase that item at 70% its market value. (Using the DMG's method of spending 5 gp per 1 XP point needed to create a magic item). So, let's say you have the ability to create a Periapt of Health (you have the Craft Wondrous Item feat, your caster level is 5th, and you can cast remove disease). Normally, it would cost you 1/2 the base price in gold (in this case, 3750 gp) and 1/25 the base price in XP (300 XP). You would convert the 300 XP into 1500 gp, and add it to the 3750 base, giving you a total of 5250 gp, which ends up being 70% of the base value.</p><p></p><p>For artificers, I will also allow you to spend 70% of your craft reserve as XP in the creation of items at each level (the other 30% is assumed to be used on items already spent, like that handy <em>Cure Moderate Wounds</em> potion that saved your live in the Khyber), but keep in mind that it must be appropriate for each level's ability. For instance, normally a 1st level artificer has a craft reserve of 20. This leaves you with 14 points of XP you could use for item creation for your starting character, but those 14 points of XP must be spent on scribing scrolls, which would have been the only thing you could have used the craft reserve to create.</p><p></p><p></p><p></p><p>Unfortunately, no. The creation method (which from a character build POV does involve a new feat) is a secret known only to the Paymasters. And they aren't really the sharing type, ya know?</p><p></p><p></p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Harvey, post: 2380255, member: 28968"] Good point, and one I hadn't considered. Thanks Thanee (& Someone)! So, no go for the Practiced Psionicist. Sorry, Bront. Any item that you have the ability to craft (i.e. meeting all the requirements, including spells/feats possessed and caster level), instead of spending the XP, you would purchase that item at 70% its market value. (Using the DMG's method of spending 5 gp per 1 XP point needed to create a magic item). So, let's say you have the ability to create a Periapt of Health (you have the Craft Wondrous Item feat, your caster level is 5th, and you can cast remove disease). Normally, it would cost you 1/2 the base price in gold (in this case, 3750 gp) and 1/25 the base price in XP (300 XP). You would convert the 300 XP into 1500 gp, and add it to the 3750 base, giving you a total of 5250 gp, which ends up being 70% of the base value. For artificers, I will also allow you to spend 70% of your craft reserve as XP in the creation of items at each level (the other 30% is assumed to be used on items already spent, like that handy [I]Cure Moderate Wounds[/I] potion that saved your live in the Khyber), but keep in mind that it must be appropriate for each level's ability. For instance, normally a 1st level artificer has a craft reserve of 20. This leaves you with 14 points of XP you could use for item creation for your starting character, but those 14 points of XP must be spent on scribing scrolls, which would have been the only thing you could have used the craft reserve to create. Unfortunately, no. The creation method (which from a character build POV does involve a new feat) is a secret known only to the Paymasters. And they aren't really the sharing type, ya know? Good luck! [/QUOTE]
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