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[Players Chosen] Do You Have What It Takes To Join The Nameless Legion?
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<blockquote data-quote="Harvey" data-source="post: 2384026" data-attributes="member: 28968"><p>Yeah... just for clarification, 14 int gives +2, headband of intellect +4 gives +2, and 4 ranks gives +4, for a total of +8.</p><p></p><p></p><p></p><p>Well, there is definitely going to be a Warchief giving you all orders & mission briefings, but when you're all out in the field, someone needs to guide the group. However, whether or not it's you gets to be decided by the group <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Basically, the structure is as follows:</p><p><strong>Paymasters: </strong> the big guys (12 ~ epic level)</p><p><strong>Cadre Commanders: </strong> decides which recruits get into their cadre, run training, boot camp, etc. (12 ~ 20th level)</p><p><strong>Captains: </strong> four assigned to a cadre commander. Ideally, a cadre commander can choose anybody as their captain, but because of the rivalries, they almost always choose members of their own cadre. (48 ~ 18-19th level))</p><p><strong>Warchiefs: </strong> unlike their bosses, captains will try to choose their warchiefs based on diversity and loyalties garnered over past missions. (192 ~ 18th level)</p><p></p><p>Each warchief runs anywhere from 10 to 20 lances. Each lance can vary in sizze as well.</p><p></p><p>So, an example tree is:</p><p>-- Barak Han, Cadre Commander of the Shield Breakers</p><p>---- Prex, Captain of the Shield Breakers</p><p>------ Mazan Laz, Warchief of the Crashing Waves</p><p>--------- you guys</p><p></p><p></p><p></p><p>Alternates give me more flexibility, which makes it easier for me to pick squads. As for combining familiar and animal companion, can't think of anything (and I've been brushing up on the d20 stuff lately).</p></blockquote><p></p>
[QUOTE="Harvey, post: 2384026, member: 28968"] Yeah... just for clarification, 14 int gives +2, headband of intellect +4 gives +2, and 4 ranks gives +4, for a total of +8. Well, there is definitely going to be a Warchief giving you all orders & mission briefings, but when you're all out in the field, someone needs to guide the group. However, whether or not it's you gets to be decided by the group :) Basically, the structure is as follows: [B]Paymasters: [/B] the big guys (12 ~ epic level) [B]Cadre Commanders: [/B] decides which recruits get into their cadre, run training, boot camp, etc. (12 ~ 20th level) [B]Captains: [/B] four assigned to a cadre commander. Ideally, a cadre commander can choose anybody as their captain, but because of the rivalries, they almost always choose members of their own cadre. (48 ~ 18-19th level)) [B]Warchiefs: [/B] unlike their bosses, captains will try to choose their warchiefs based on diversity and loyalties garnered over past missions. (192 ~ 18th level) Each warchief runs anywhere from 10 to 20 lances. Each lance can vary in sizze as well. So, an example tree is: -- Barak Han, Cadre Commander of the Shield Breakers ---- Prex, Captain of the Shield Breakers ------ Mazan Laz, Warchief of the Crashing Waves --------- you guys Alternates give me more flexibility, which makes it easier for me to pick squads. As for combining familiar and animal companion, can't think of anything (and I've been brushing up on the d20 stuff lately). [/QUOTE]
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