Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Players designing the world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chrono22" data-source="post: 5336179" data-attributes="member: 86638"><p>Well, I encourage this as much as possible in my games. It helps the player get attached to/care about what happens in the world.</p><p>In one of my current games (planescape/3.5 multiverse) a player invented the plane of his character's origin. </p><p>Basically it's a pocket plane that was created by a powerful psionic being 500 years ago. It's inverted (like the inside of a sphere), and its internal circumference is ringed by large amounts of farmland. Beyond that are two locked freshwater sea rings (to the north and south). At the poles are two massive cities, each with an extraordinarily tall tower. The tops of the two towers come close, but do not meet near the center of the plane. Suspended between them is a massive disk- one side illuminated, one dark. It revolves, casting light upon the rest of the plane and imitates day/night. Time on the plane is variable, with time passing at 1/10th normal speed (relative to the prime) near the farmlands, and 10xs the normal speed in the cities. This means that to a viewer on one of the poles, night and day cycle once every 15 or so minutes. This doesn't bother people much, though, since about an equal amount of light reaches the poles during day or night.</p><p>The plane's creator merged his mental powers with the plane itself- he's a kind of construct, or unliving god, and uses his mental powers to protect the stability of the plane and its operations. The occupants of the plane vary, but are mostly humans or human-like beings such as Elans. Warforged aren't uncommon, and many humans have mechanical-psionic augments. Conversely, some of the stranger warforged have human augments<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>Anyway... it's kind of fun having a place the pc can fall back on, and it's a pretty exotic and unusual addition to the cosmology of the planes, so I thought I'd share.</p></blockquote><p></p>
[QUOTE="Chrono22, post: 5336179, member: 86638"] Well, I encourage this as much as possible in my games. It helps the player get attached to/care about what happens in the world. In one of my current games (planescape/3.5 multiverse) a player invented the plane of his character's origin. Basically it's a pocket plane that was created by a powerful psionic being 500 years ago. It's inverted (like the inside of a sphere), and its internal circumference is ringed by large amounts of farmland. Beyond that are two locked freshwater sea rings (to the north and south). At the poles are two massive cities, each with an extraordinarily tall tower. The tops of the two towers come close, but do not meet near the center of the plane. Suspended between them is a massive disk- one side illuminated, one dark. It revolves, casting light upon the rest of the plane and imitates day/night. Time on the plane is variable, with time passing at 1/10th normal speed (relative to the prime) near the farmlands, and 10xs the normal speed in the cities. This means that to a viewer on one of the poles, night and day cycle once every 15 or so minutes. This doesn't bother people much, though, since about an equal amount of light reaches the poles during day or night. The plane's creator merged his mental powers with the plane itself- he's a kind of construct, or unliving god, and uses his mental powers to protect the stability of the plane and its operations. The occupants of the plane vary, but are mostly humans or human-like beings such as Elans. Warforged aren't uncommon, and many humans have mechanical-psionic augments. Conversely, some of the stranger warforged have human augments:p Anyway... it's kind of fun having a place the pc can fall back on, and it's a pretty exotic and unusual addition to the cosmology of the planes, so I thought I'd share. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players designing the world
Top