Player's Guide Update Part IV

Jraynack

Explorer
Well, the feats are done - all 100 of them - that is right (100 feats). Some of these are new versions of familiar feats with a little twist (characters can enhance a feat many ways by spending Blood Points) and their Hellish versions (characters, in a moment of desperation, can call on dark powers to give them a hellish enhancement to their feat; for a price of course!).

There is a lot of new feats using some of the new mechanics - an example:

Mass [Divine]
You are able to perform a Mass which bolsters your flock.
Prerequisite: Allegiance (chosen religion), Knowledge (religion) 10 ranks, Piety bonus +6, Ability to turn or rebuke undead.
Benefit: You may spend one or more of your turn or rebuke attempts to hold Mass. For each turn or rebuke attempt spent in this fashion applies toward one target. The target must have at least the same religious Allegiance (chosen faith) and be able to hear you.
The Mass takes about an hour to perform. Afterward, the oratory has the same effect as a heroes’ feast spell on the target provided that they devoutly attended the whole Mass.
Your Caster Level is equivalent to your Piety bonus.

Next, we include some equipment, a few new spells, a few monsters, prestige classes, and an layout of the cities, land, people, politics, etc, then one final edit, it will be done.

It is still looking like a late January release.

Other News:

The sales for the Feudal Lords Adventure The Shew Stone is not fairing well enough to put forth an effort for the immediate release of The Bride of the Horned God or the Lost Heirs adventure. We will release them, but not sure if as a 4th edition or a late 3.5 release.

Anyway, as always, feel free to comment or add input.
 

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