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<blockquote data-quote="Pielorinho" data-source="post: 84527" data-attributes="member: 259"><p>We players were once prepping for a fight against a blue dragon. It had kicked our butts twice before, so we spent a couple hours plotting our strategy.</p><p></p><p>A new guy had just joined our game, and spent the plotting time jeering at us for spending so much time strategizing; his normal group, he told us over and over, would have just gone and killed the dragon. I was getting pretty unhappy.</p><p></p><p>And then he reached over for a Monster Manual and started looking up the dragon's stats! Right there in the middle of everything! I think the DM's voice actually squeaked with indignation as he snatched the MM back.</p><p></p><p>Poor fellow didn't last long in our group.</p><p></p><p>Wolfspider, I was pretty aghast at the behavior of the players in that previous thread -- I had trouble believing that they were dissing their DM to that degree. </p><p></p><p>For my own games, I certainly don't let players look at my adventure notes, or at any published adventure I use - but everything else is pretty much okay. I rarely use a recognizeable monster; usually when I do, it's for shock value. But barghests are so much more fun when you call them Hadumani, or monkey-demons; grimlocks are so much more fun when they're Sevati, gray extradimensional terrors; gibbering mouthers are more terrifying when they're the coagulated nightmares of a dead man who was driven mad, when they warp space and contain galaxies. </p><p></p><p>I would, of course, be unhappy if my players were reading the MM in an effort to reverse-engineer my monsters -- if they figured out, for example, that the Sevati were grimlocks, and read up on grimlocks as a result.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 84527, member: 259"] We players were once prepping for a fight against a blue dragon. It had kicked our butts twice before, so we spent a couple hours plotting our strategy. A new guy had just joined our game, and spent the plotting time jeering at us for spending so much time strategizing; his normal group, he told us over and over, would have just gone and killed the dragon. I was getting pretty unhappy. And then he reached over for a Monster Manual and started looking up the dragon's stats! Right there in the middle of everything! I think the DM's voice actually squeaked with indignation as he snatched the MM back. Poor fellow didn't last long in our group. Wolfspider, I was pretty aghast at the behavior of the players in that previous thread -- I had trouble believing that they were dissing their DM to that degree. For my own games, I certainly don't let players look at my adventure notes, or at any published adventure I use - but everything else is pretty much okay. I rarely use a recognizeable monster; usually when I do, it's for shock value. But barghests are so much more fun when you call them Hadumani, or monkey-demons; grimlocks are so much more fun when they're Sevati, gray extradimensional terrors; gibbering mouthers are more terrifying when they're the coagulated nightmares of a dead man who was driven mad, when they warp space and contain galaxies. I would, of course, be unhappy if my players were reading the MM in an effort to reverse-engineer my monsters -- if they figured out, for example, that the Sevati were grimlocks, and read up on grimlocks as a result. Daniel [/QUOTE]
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