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<blockquote data-quote="5ekyu" data-source="post: 7291287" data-attributes="member: 6919838"><p>Re the bold, that may be true in your games but honestly not anywhere close in my experience. most particularly... where is it written that the Gm has to say "hold on" and then start re-explaining? Where. is there a burning bush taking somewhere that i cannot hear?</p><p></p><p>Second, if you look thru the thread you will see the issue being debated is "when a player declares his action" stuff - not "when a player interrupts the GM" stuff. Most of the examples are cases where, after a descirtion has been made the player is given the chance to act and "declares his intent" and the dispute seems to be whether its Ok for that to include a roll check or whether he has to wait for the Gm to tell him to make a roll/check. I don't think the issue of ignoring the ongoing Gm dialog before even getting to player declares action has been a serious dispute.</p><p></p><p>So, that said, i have no problem in saying a player OR GM should not interrupt another player OR GM for the purpose of declaring a game mechanic element... that is just rude. It does howwver apply not just to "skill checks" but to attack check, saving throws, etc etc etc. or are you fine with interrupting others in those other cases.</p><p></p><p>As for your metagaming, huh? If the player declares purse snatching without any clear info AND rolls, why are they then being given a choice? The time to choose was before the roll, in their narrative, right? You dont get to make a to-hit roll and then decide which target you are attacking after the roll, or do you in your games allow that since you assume that applies here? Are after the roll decisions allowed routinely in your game and thats why you assume such a case?</p><p></p><p>Not getting help? Absolutely. If you character goes off an acts without working with teammates, you get no help...unless its a longer than one action where they can get their action and do something ... absolutely but...</p><p></p><p>But... isn't that true whether it was player rolled first or gm asked and then player rolled?</p><p>"i step up and try to lift a purse from the guy at the bar." GM says "roll dex sleight Player says "rolled a 4" other player says "wait i can bless" Gm sorry its already failed.</p><p></p><p>Again, there is nothing about player rolls first or player waits for GM that breaks up the turn to allow another character to jump in on that action - unless somehow the Gm decides "GM THINKING = passage of in game action sequence.</p><p></p><p>Right?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7291287, member: 6919838"] Re the bold, that may be true in your games but honestly not anywhere close in my experience. most particularly... where is it written that the Gm has to say "hold on" and then start re-explaining? Where. is there a burning bush taking somewhere that i cannot hear? Second, if you look thru the thread you will see the issue being debated is "when a player declares his action" stuff - not "when a player interrupts the GM" stuff. Most of the examples are cases where, after a descirtion has been made the player is given the chance to act and "declares his intent" and the dispute seems to be whether its Ok for that to include a roll check or whether he has to wait for the Gm to tell him to make a roll/check. I don't think the issue of ignoring the ongoing Gm dialog before even getting to player declares action has been a serious dispute. So, that said, i have no problem in saying a player OR GM should not interrupt another player OR GM for the purpose of declaring a game mechanic element... that is just rude. It does howwver apply not just to "skill checks" but to attack check, saving throws, etc etc etc. or are you fine with interrupting others in those other cases. As for your metagaming, huh? If the player declares purse snatching without any clear info AND rolls, why are they then being given a choice? The time to choose was before the roll, in their narrative, right? You dont get to make a to-hit roll and then decide which target you are attacking after the roll, or do you in your games allow that since you assume that applies here? Are after the roll decisions allowed routinely in your game and thats why you assume such a case? Not getting help? Absolutely. If you character goes off an acts without working with teammates, you get no help...unless its a longer than one action where they can get their action and do something ... absolutely but... But... isn't that true whether it was player rolled first or gm asked and then player rolled? "i step up and try to lift a purse from the guy at the bar." GM says "roll dex sleight Player says "rolled a 4" other player says "wait i can bless" Gm sorry its already failed. Again, there is nothing about player rolls first or player waits for GM that breaks up the turn to allow another character to jump in on that action - unless somehow the Gm decides "GM THINKING = passage of in game action sequence. Right? [/QUOTE]
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