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<blockquote data-quote="Phazonfish" data-source="post: 7291297" data-attributes="member: 6855766"><p>No offense, but I feel like you've made a lot of posts like this that put words in peoples' mouths. Assuming he allows you to retcon your targets based on your rolls is a crazy conclusion to jump to from his post. I don't mean to speak for him, but my interpretation of his meaning is that it is probably something like this...</p><p></p><p>SITUATION WHERE PLAYER DOESN'T ROLL FIRST</p><p>===</p><p>Player: I want to lift his purse. Should I roll Slight of Hand?</p><p></p><p>DM: Actually, make a Perception check.</p><p></p><p>Player: Okay... 18.</p><p></p><p>DM: You notice he has multiple, including one on his belt in the open, which could probably be taken without drawing his attention, but also one on an inner pocket in his jacket, which would take some skill to get at. You can make a Slight of Hand check to get at either, but the inner one will be more difficult.</p><p></p><p>Player: Oh, I'll just try and snatch the one off his belt I guess... 23! Man, I should have gone for the better one!</p><p>===</p><p></p><p>SITUATION WHERE PLAYER DOES ROLL FIRST</p><p>===</p><p>Player: I want to lift his purse... That's a 23 for Slight of Hand.</p><p>===</p><p></p><p>See? What purse is the player in situation 2 rolling for? They jumped the gun and as such rolled before being able to choose a target, so why should they be rewarded by getting to choose after knowing that they got a great roll?</p></blockquote><p></p>
[QUOTE="Phazonfish, post: 7291297, member: 6855766"] No offense, but I feel like you've made a lot of posts like this that put words in peoples' mouths. Assuming he allows you to retcon your targets based on your rolls is a crazy conclusion to jump to from his post. I don't mean to speak for him, but my interpretation of his meaning is that it is probably something like this... SITUATION WHERE PLAYER DOESN'T ROLL FIRST === Player: I want to lift his purse. Should I roll Slight of Hand? DM: Actually, make a Perception check. Player: Okay... 18. DM: You notice he has multiple, including one on his belt in the open, which could probably be taken without drawing his attention, but also one on an inner pocket in his jacket, which would take some skill to get at. You can make a Slight of Hand check to get at either, but the inner one will be more difficult. Player: Oh, I'll just try and snatch the one off his belt I guess... 23! Man, I should have gone for the better one! === SITUATION WHERE PLAYER DOES ROLL FIRST === Player: I want to lift his purse... That's a 23 for Slight of Hand. === See? What purse is the player in situation 2 rolling for? They jumped the gun and as such rolled before being able to choose a target, so why should they be rewarded by getting to choose after knowing that they got a great roll? [/QUOTE]
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