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<blockquote data-quote="5ekyu" data-source="post: 7291298" data-attributes="member: 6919838"><p>First bold - that is at best a feeling not an axiom. to me a player rolling a dice and telling a result as he describes his action is not disruptive at all. its efficient. "i rolled a 17" is not less "gamey" or more "gamey" than " i go over to the bar and try and lift his purse."</p><p></p><p>Second bold - Sorry but, yes, and this is something i have said several times - if a player if experienced with the system and your game enough to have a good reason to know what the check requires - thats what i am referring to. </p><p></p><p>In my experience a player who does not know what should be rolled tends to ask more often than not or just describes and waits. The more experienced played will *if* they believe they know the check required for their description - go ahead and make the rolls (in my games and some others i have seen.) </p><p></p><p>Is it possible that the player can err? Sure. But so can the Gm. </p><p></p><p>Ok sure, not going to quibble over conducive counter and 50 shades of thesauri but for me and my games - me and the player being on the same page as to what skill and check applies IN PLAY in actual session is vital. that should be fed by the chargen and past experience but if in actual play the player and i have differing views on it, thats to me a major issue - assuming not some mystery surprise element cooking the books by turning it into a special case. </p><p></p><p>Like say, if a Gm tells me in play when it matters my insight check determines whether or not i hide my feeling as opposed to my deception skill. That "not on same page" would nother me greatly - likely only for a short time tho. of course, i would deal with it after session where possible.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7291298, member: 6919838"] First bold - that is at best a feeling not an axiom. to me a player rolling a dice and telling a result as he describes his action is not disruptive at all. its efficient. "i rolled a 17" is not less "gamey" or more "gamey" than " i go over to the bar and try and lift his purse." Second bold - Sorry but, yes, and this is something i have said several times - if a player if experienced with the system and your game enough to have a good reason to know what the check requires - thats what i am referring to. In my experience a player who does not know what should be rolled tends to ask more often than not or just describes and waits. The more experienced played will *if* they believe they know the check required for their description - go ahead and make the rolls (in my games and some others i have seen.) Is it possible that the player can err? Sure. But so can the Gm. Ok sure, not going to quibble over conducive counter and 50 shades of thesauri but for me and my games - me and the player being on the same page as to what skill and check applies IN PLAY in actual session is vital. that should be fed by the chargen and past experience but if in actual play the player and i have differing views on it, thats to me a major issue - assuming not some mystery surprise element cooking the books by turning it into a special case. Like say, if a Gm tells me in play when it matters my insight check determines whether or not i hide my feeling as opposed to my deception skill. That "not on same page" would nother me greatly - likely only for a short time tho. of course, i would deal with it after session where possible. [/QUOTE]
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