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<blockquote data-quote="Ovinomancer" data-source="post: 7293839" data-attributes="member: 16814"><p>Pretty much. If I gain nothing by adding specifics to my approach under the assumption that a high roll will require the DM to narrate a success, then adding information that might unintentionally preclude such a success is counter-indicated. I'm better off pushing the work of defining the approach onto the DM.</p><p></p><p>Of course, the DM may chose an unwise approach for me, but then I get to complain that the DM isn't being fair -- when I intentionally offloaded all such decisions about my approach to the DM by just declaring a skill and a check result.</p><p></p><p>This is one of the things that led me to start disallowing player declared rolls -- I didn't want that responsibility and the resultant blame on my shoulders. To compensate, I don't run gotchas that aren't extensively telegraphed. So far, every time a player has been hit with a gotcha, everyone at the table immediately recognizes that they had plenty of information about that event leading up to the result.</p><p></p><p>Example: the party is investigating a bog that has a series of small islands linked by rotting boards. They've examined every board so far and determined they're in bad shape, but safe enough for 1 person to walk on at a time, no checks needed (the character checking is proficient in carpenter's tools, so I ruled it automatic he could judge the strength of the timber). Until a fight breaks out and a character runs across a board that hasn't been checked. I ask for a wisdom check before his steps out and he fails (DC was set at 10 due to the rushed conditions and not closely examining the board) and so doesn't realize this board is rotten through until it dumps him into the water. No one complained because rotting boards were established as a setting piece already. In fact, it was an amusing moment that increased tension a bit as now that character couldn't get to the party member he was on the way to assist that round.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7293839, member: 16814"] Pretty much. If I gain nothing by adding specifics to my approach under the assumption that a high roll will require the DM to narrate a success, then adding information that might unintentionally preclude such a success is counter-indicated. I'm better off pushing the work of defining the approach onto the DM. Of course, the DM may chose an unwise approach for me, but then I get to complain that the DM isn't being fair -- when I intentionally offloaded all such decisions about my approach to the DM by just declaring a skill and a check result. This is one of the things that led me to start disallowing player declared rolls -- I didn't want that responsibility and the resultant blame on my shoulders. To compensate, I don't run gotchas that aren't extensively telegraphed. So far, every time a player has been hit with a gotcha, everyone at the table immediately recognizes that they had plenty of information about that event leading up to the result. Example: the party is investigating a bog that has a series of small islands linked by rotting boards. They've examined every board so far and determined they're in bad shape, but safe enough for 1 person to walk on at a time, no checks needed (the character checking is proficient in carpenter's tools, so I ruled it automatic he could judge the strength of the timber). Until a fight breaks out and a character runs across a board that hasn't been checked. I ask for a wisdom check before his steps out and he fails (DC was set at 10 due to the rushed conditions and not closely examining the board) and so doesn't realize this board is rotten through until it dumps him into the water. No one complained because rotting boards were established as a setting piece already. In fact, it was an amusing moment that increased tension a bit as now that character couldn't get to the party member he was on the way to assist that round. [/QUOTE]
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