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<blockquote data-quote="GMforPowergamers" data-source="post: 7295395" data-attributes="member: 67338"><p>If a player says "Is the door locked" and the DM says "How would you know without trying it?" I think that is putting wording before fun. If the player says "Does my arcana skill help here?" and the DM says "That isn't an action, please rephrase it as such" then yes that is putting wording before fun. </p><p></p><p>the worst though was about a year ago in one of these threads when someone said they wouldn't allow a player with a speech impediment and social anxiety disorder to play a bard or warlock trained in social skills (or heaven forbid expertise in case of the bard) if they could not role play the stat/skill for a high modifier...</p><p></p><p>Another poster even went so far as to say that he allows a young (I think late preteen or early teen) woman with special needs to just say "I use diplomacy" and the best answer was "Why don't you teach her to declare actions it might even help her out of game"</p><p></p><p>So yes it may sound condescending to you, but I don't know how else to explain it. If both the DM and Player know what the player is trying to convay, but the words don't line up exactly I don't see a reason to stop play to police wording...</p><p></p><p></p><p>just like when a funny word shows up on a text or facebook post, and you just know it was an auto correct error. You can laugh and still say "I get what you mean" or you can stop the conversation to say "Retype that the right way or I wont respond."</p><p></p><p>just like auto correct, I get sometimes you run into a moment where you say "What?" because the wording doesn't make sense to you. In that case asking what someone means is fine. However the examples I went back and forth with other posters was:</p><p></p><p>Is the door locked?</p><p>Is that an Arcane symbol?</p><p>Do I know about that person?</p><p></p><p>to witch (in order) I was told you need to take the following actions because you can't not use an action</p><p>"I check to see if the door is locked"</p><p>"I try to remember if that is something I have seen"</p><p>"I try to remember if I have any information about him/her"</p><p></p><p>even to the point were 'trying to remember' needs to be phrased as an action... I was also told I was a bad DM for answering "Is the door locked" with "The handle wont budge" because I assumed they touched the lock without them declaring an action...</p><p></p><p></p><p>then again on a related note I also got told "I took away player agency" with any description other than sight and smell... in the example a warlock who had a pact with a named demon 'got a bad feeling in the pit of his stomach' when he saw an artifact ment to slay said demon...I was told by the same posters "You can't tell him what he feels!!!!!" </p><p></p><p> I bring this up because even in this thread when my explained "No you don't think that" because the player with a high arcana rating in character would understand but out of character didn't someone in this very thread corrected me that I <em><u><strong>CANT</strong></u></em> as a DM tell them what there character thinks... although It seems to me to be a word game again because rolling a history or arcana (or most Int based skills) is exactly that...</p><p></p><p></p><p>edit: just to take this to the extreme to show a point... if everytime Jessy says "Vlarg" she means search, you may need her to explain it at least once, maybe even a few times...but after a couple of weeks you understand she is using the word "Vlarg" to convay the idea of searching. If everytime she says "I vlarg the desk" you stop and say "Vlarg isn't a word, nore is it an action in this game" you are putting wording in front of fun. SHe is convaying meaning to you, you understand the meaning but choose to stop play because you disagree with the wording even though you understand it.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7295395, member: 67338"] If a player says "Is the door locked" and the DM says "How would you know without trying it?" I think that is putting wording before fun. If the player says "Does my arcana skill help here?" and the DM says "That isn't an action, please rephrase it as such" then yes that is putting wording before fun. the worst though was about a year ago in one of these threads when someone said they wouldn't allow a player with a speech impediment and social anxiety disorder to play a bard or warlock trained in social skills (or heaven forbid expertise in case of the bard) if they could not role play the stat/skill for a high modifier... Another poster even went so far as to say that he allows a young (I think late preteen or early teen) woman with special needs to just say "I use diplomacy" and the best answer was "Why don't you teach her to declare actions it might even help her out of game" So yes it may sound condescending to you, but I don't know how else to explain it. If both the DM and Player know what the player is trying to convay, but the words don't line up exactly I don't see a reason to stop play to police wording... just like when a funny word shows up on a text or facebook post, and you just know it was an auto correct error. You can laugh and still say "I get what you mean" or you can stop the conversation to say "Retype that the right way or I wont respond." just like auto correct, I get sometimes you run into a moment where you say "What?" because the wording doesn't make sense to you. In that case asking what someone means is fine. However the examples I went back and forth with other posters was: Is the door locked? Is that an Arcane symbol? Do I know about that person? to witch (in order) I was told you need to take the following actions because you can't not use an action "I check to see if the door is locked" "I try to remember if that is something I have seen" "I try to remember if I have any information about him/her" even to the point were 'trying to remember' needs to be phrased as an action... I was also told I was a bad DM for answering "Is the door locked" with "The handle wont budge" because I assumed they touched the lock without them declaring an action... then again on a related note I also got told "I took away player agency" with any description other than sight and smell... in the example a warlock who had a pact with a named demon 'got a bad feeling in the pit of his stomach' when he saw an artifact ment to slay said demon...I was told by the same posters "You can't tell him what he feels!!!!!" I bring this up because even in this thread when my explained "No you don't think that" because the player with a high arcana rating in character would understand but out of character didn't someone in this very thread corrected me that I [I][U][B]CANT[/B][/U][/I] as a DM tell them what there character thinks... although It seems to me to be a word game again because rolling a history or arcana (or most Int based skills) is exactly that... edit: just to take this to the extreme to show a point... if everytime Jessy says "Vlarg" she means search, you may need her to explain it at least once, maybe even a few times...but after a couple of weeks you understand she is using the word "Vlarg" to convay the idea of searching. If everytime she says "I vlarg the desk" you stop and say "Vlarg isn't a word, nore is it an action in this game" you are putting wording in front of fun. SHe is convaying meaning to you, you understand the meaning but choose to stop play because you disagree with the wording even though you understand it. [/QUOTE]
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