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<blockquote data-quote="redrick" data-source="post: 7296496" data-attributes="member: 6777696"><p>I don't see how any of the examples, at least as summarized above, describe a "catch the player" or "magic word" situation. In fact, I think the approach described by [MENTION=97077]iserith[/MENTION] is the opposite to a "magic word" gotcha, because he is trying to clarify character actions in the description of what the character does.</p><p></p><p>If a player says, "I roll [ability] on it," the player is not really describing the actions of his player. If the DM simply takes that 'action' and adjudicates it, without clarification, they're deciding what the character actually did. So, assume we have a cursed altar that reacts on contact with human flesh.</p><p></p><p>PLAYER: I roll investigation on that altar. Umm ... 11.</p><p>DM: As run your hand across the strange grooves of the altar, you suddenly feel an ancient, terrible evil moving up into your hands —</p><p>PLAYER: Wait, what? I didn't say I touched it.</p><p>DM: You rolled investigation. I described the oddly textured symbols. 11 didn't hit the DC.</p><p>PLAYER: ...</p><p>DM: Roll a wisdom save. You're being possessed by an ancient evil.</p><p></p><p>Compare to.</p><p></p><p>PLAYER: I want to investigate that altar.</p><p>DM: How are you investigating it?</p><p>PLAYER: Well, I'm going to look at those strange grooves and see what they mean.</p><p>DM: They're have a rough, uneven texture, and cut deep into the stone of the altar. You think you can see something brown and rusty in there.</p><p>PLAYER: I'm going to see if I can scrape it out with my fingernail.</p><p>PLAYER 2: Wait, what?</p><p>PLAYER: Yeah, I want to scrape those flakes out with my finger and see what they are.</p><p>DM: Ok, when you touch the stone of the altar with your bare finger ...</p></blockquote><p></p>
[QUOTE="redrick, post: 7296496, member: 6777696"] I don't see how any of the examples, at least as summarized above, describe a "catch the player" or "magic word" situation. In fact, I think the approach described by [MENTION=97077]iserith[/MENTION] is the opposite to a "magic word" gotcha, because he is trying to clarify character actions in the description of what the character does. If a player says, "I roll [ability] on it," the player is not really describing the actions of his player. If the DM simply takes that 'action' and adjudicates it, without clarification, they're deciding what the character actually did. So, assume we have a cursed altar that reacts on contact with human flesh. PLAYER: I roll investigation on that altar. Umm ... 11. DM: As run your hand across the strange grooves of the altar, you suddenly feel an ancient, terrible evil moving up into your hands — PLAYER: Wait, what? I didn't say I touched it. DM: You rolled investigation. I described the oddly textured symbols. 11 didn't hit the DC. PLAYER: ... DM: Roll a wisdom save. You're being possessed by an ancient evil. Compare to. PLAYER: I want to investigate that altar. DM: How are you investigating it? PLAYER: Well, I'm going to look at those strange grooves and see what they mean. DM: They're have a rough, uneven texture, and cut deep into the stone of the altar. You think you can see something brown and rusty in there. PLAYER: I'm going to see if I can scrape it out with my fingernail. PLAYER 2: Wait, what? PLAYER: Yeah, I want to scrape those flakes out with my finger and see what they are. DM: Ok, when you touch the stone of the altar with your bare finger ... [/QUOTE]
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