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<blockquote data-quote="GMforPowergamers" data-source="post: 7298117" data-attributes="member: 67338"><p>actually what I was describing was an entire next 'room' 'location' 'encounter' that was nothing but exploration... what you instead was looking at was a short hand to save time.</p><p></p><p> I would have checked passive perception, seen if cheching the lock would trigger the trap, and then based on 2 new bits of info done things different...</p><p></p><p> as above... see what the character PP was...so on.</p><p></p><p> as above...</p><p></p><p> I normally only note that when it matters, but if a PC asked I would make up an answer on the spot.</p><p></p><p> yup one dateing back to 1979 when jon started playing (the oldest member of group but he took years off in middle missing almost all of 2e and part of 3e so not the most experienced) and one that has seen almost constant use by kurt who started in the late 80's with his uncle in 1e...but he was tought by his uncle who was similar that was playing for years before...</p><p></p><p>edit: I have been playing since 1995, and running since 1996, so that alone is 20+ years. so it's as 'modern' as roleplaying is. depending on if you count from Jon, Kurt, Kurts Uncle or me, this is between 21-38 years... </p><p></p><p> please go back and reread my description of the environment...we care a greatdeal.</p><p></p><p></p><p> yes, I have had players come in over the years who feel this way...after a session or two they normally relax a bit though.</p><p></p><p>everydoor? everytime?</p><p></p><p> so in my example they would take all that time for an empty room?</p><p></p><p>funny thing. My way takes less time, and they are rarely surprised...and even manage to surprise some enemies... I also give the party much more control of there adventureing then you give me credit for...</p><p></p><p> and it sounds to me like a game I described up thread where 17 days of travel took more than 1 full game session even though we had 0 encounters... almost the whole game session was "Day 1 tell me marching order, tell me what weapons you have prepped" "Night one how do you set camp and who is on rotation" then day 2 repeat... and when we as players asked if he could just assume we do the same thing every day and night until it matters, he said no... </p><p></p><p>today that DM is a different guy and loves my games... where the 17 days of travel would take about 5 minutes...unless something happened intresting</p><p></p><p> you got it...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7298117, member: 67338"] actually what I was describing was an entire next 'room' 'location' 'encounter' that was nothing but exploration... what you instead was looking at was a short hand to save time. I would have checked passive perception, seen if cheching the lock would trigger the trap, and then based on 2 new bits of info done things different... as above... see what the character PP was...so on. as above... I normally only note that when it matters, but if a PC asked I would make up an answer on the spot. yup one dateing back to 1979 when jon started playing (the oldest member of group but he took years off in middle missing almost all of 2e and part of 3e so not the most experienced) and one that has seen almost constant use by kurt who started in the late 80's with his uncle in 1e...but he was tought by his uncle who was similar that was playing for years before... edit: I have been playing since 1995, and running since 1996, so that alone is 20+ years. so it's as 'modern' as roleplaying is. depending on if you count from Jon, Kurt, Kurts Uncle or me, this is between 21-38 years... please go back and reread my description of the environment...we care a greatdeal. yes, I have had players come in over the years who feel this way...after a session or two they normally relax a bit though. everydoor? everytime? so in my example they would take all that time for an empty room? funny thing. My way takes less time, and they are rarely surprised...and even manage to surprise some enemies... I also give the party much more control of there adventureing then you give me credit for... and it sounds to me like a game I described up thread where 17 days of travel took more than 1 full game session even though we had 0 encounters... almost the whole game session was "Day 1 tell me marching order, tell me what weapons you have prepped" "Night one how do you set camp and who is on rotation" then day 2 repeat... and when we as players asked if he could just assume we do the same thing every day and night until it matters, he said no... today that DM is a different guy and loves my games... where the 17 days of travel would take about 5 minutes...unless something happened intresting you got it... [/QUOTE]
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