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<blockquote data-quote="5ekyu" data-source="post: 7298495" data-attributes="member: 6919838"><p>Well, yes, after a GM tells you the ability you will know - no dispute there. that was never in doubt but thanks for pointing that out, I am sure some may have not been aware of that once the Gm says CON or INT the player would know that was the ability.</p><p></p><p>As for so-called hidden rolls, obviously a Gm can go behind a screen and do whatever they want and announce whatever they want... as long as the players allow that kind of thing. But the point i was making is (and you last little bit seems to be in total agreement with me) with a body of experience playing together and a consistent campaign approach the player should actually clearly know (and really does need to know) how his "action as described" and "the ability used" match up. DEX or INT should not be some great mystery behind the screen as far as "what i describe my character as doing" and "which ability is rolled" for most any case if i was required earlier to choose values for or assign scores to abilities and skills and the like when i built my character. Even if it was all random chargen, if i am as a player to make reasonable decisions for my CHARACTER i really ought to be in a game where i feel i can confidently describe an INT approach vs a DEX approach. </p><p></p><p>otherwise, it would seem like its not me running a character so much as me giving the Gm opportunities for fiat and hoping the results are fun.</p><p></p><p><strong></strong></p><p><strong>I, as a GM, would feel very much that i was failing in my goal of running a game that makes sense to my players if it was in any way shape or form common (heck even uncommon maybe rare) that my player's did not feel they knew that a given described action would use a given ability when mechanics were called for (with exception of course for some cases for brand new players or a brand new and unique setting, though even then not so much. After all, they did chargen and had to have some basis of understanding to make those choices.)</strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7298495, member: 6919838"] Well, yes, after a GM tells you the ability you will know - no dispute there. that was never in doubt but thanks for pointing that out, I am sure some may have not been aware of that once the Gm says CON or INT the player would know that was the ability. As for so-called hidden rolls, obviously a Gm can go behind a screen and do whatever they want and announce whatever they want... as long as the players allow that kind of thing. But the point i was making is (and you last little bit seems to be in total agreement with me) with a body of experience playing together and a consistent campaign approach the player should actually clearly know (and really does need to know) how his "action as described" and "the ability used" match up. DEX or INT should not be some great mystery behind the screen as far as "what i describe my character as doing" and "which ability is rolled" for most any case if i was required earlier to choose values for or assign scores to abilities and skills and the like when i built my character. Even if it was all random chargen, if i am as a player to make reasonable decisions for my CHARACTER i really ought to be in a game where i feel i can confidently describe an INT approach vs a DEX approach. otherwise, it would seem like its not me running a character so much as me giving the Gm opportunities for fiat and hoping the results are fun. [B] I, as a GM, would feel very much that i was failing in my goal of running a game that makes sense to my players if it was in any way shape or form common (heck even uncommon maybe rare) that my player's did not feel they knew that a given described action would use a given ability when mechanics were called for (with exception of course for some cases for brand new players or a brand new and unique setting, though even then not so much. After all, they did chargen and had to have some basis of understanding to make those choices.) [/B] [/QUOTE]
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