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<blockquote data-quote="5ekyu" data-source="post: 7299567" data-attributes="member: 6919838"><p>My group are all of a sort who engage with each other and the game as the norm with lits of humor.</p><p></p><p>I try to mix mechanics, character and players along with the story on relatively even footing. </p><p></p><p>I find its always easy to find one skill/action/setup to make any approach spotlight as fine but as a GM i know that when i allow narration to trump mechanics **for some elements** it leads to those elements being undervalued.</p><p></p><p>Whether that is the player goid at social clues or the player who wants to detail to the minutiae every finger of his search scene, unless it can be applied to all the skills i tend to not let it outstrip the mechanics so far it is an autosuccess "strategy." </p><p></p><p>I would hate for instance, for the low search related skill character played by the detail focused descriptive player to be allowed to outshine the player who has a character with better search skills often enough for it to show as "good strategy" just because I as GM put in and setup enough challenges that made the character skill second best.</p><p></p><p>Since we dont have easy descriptive analogs for "i talk my way into an auto- success" for a lot of the skills I never thought it fair to so devalue or under represent points spent in those that do. </p><p></p><p>Not sure off the top of my head what an auto success worth pick pocket or arcana check description would be. But i am sure better GMs do.</p><p></p><p>But, fortunately the game supports many different style of gaming and games where you figure out the best "strategy" for "playing the GM" for auto success and games like mine can all be fun for thier respective crowds.</p><p></p><p> </p><p></p><p></p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7299567, member: 6919838"] My group are all of a sort who engage with each other and the game as the norm with lits of humor. I try to mix mechanics, character and players along with the story on relatively even footing. I find its always easy to find one skill/action/setup to make any approach spotlight as fine but as a GM i know that when i allow narration to trump mechanics **for some elements** it leads to those elements being undervalued. Whether that is the player goid at social clues or the player who wants to detail to the minutiae every finger of his search scene, unless it can be applied to all the skills i tend to not let it outstrip the mechanics so far it is an autosuccess "strategy." I would hate for instance, for the low search related skill character played by the detail focused descriptive player to be allowed to outshine the player who has a character with better search skills often enough for it to show as "good strategy" just because I as GM put in and setup enough challenges that made the character skill second best. Since we dont have easy descriptive analogs for "i talk my way into an auto- success" for a lot of the skills I never thought it fair to so devalue or under represent points spent in those that do. Not sure off the top of my head what an auto success worth pick pocket or arcana check description would be. But i am sure better GMs do. But, fortunately the game supports many different style of gaming and games where you figure out the best "strategy" for "playing the GM" for auto success and games like mine can all be fun for thier respective crowds. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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