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<blockquote data-quote="5ekyu" data-source="post: 7299866" data-attributes="member: 6919838"><p>In my games it much more like 40-60, 40% of the words are from me the Gm and my NPCs and the other 60% is from players. most dialogs are much higher "PC" over "NPC" and while the non-dialog scenes catch it up a bit, there is often quite a bit of time where its just players discussing what they found in character and what it means. I get plenty of time for bathroom breaks while they plot and sift there way through what they have learned.</p><p></p><p>Tonight;s session ended with them plotting how to work two sides against each other while keeping themselves from getting grabbed and overwhelmed by either while still helping both and finishing the actual mission they are getting paid for.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7299866, member: 6919838"] In my games it much more like 40-60, 40% of the words are from me the Gm and my NPCs and the other 60% is from players. most dialogs are much higher "PC" over "NPC" and while the non-dialog scenes catch it up a bit, there is often quite a bit of time where its just players discussing what they found in character and what it means. I get plenty of time for bathroom breaks while they plot and sift there way through what they have learned. Tonight;s session ended with them plotting how to work two sides against each other while keeping themselves from getting grabbed and overwhelmed by either while still helping both and finishing the actual mission they are getting paid for. [/QUOTE]
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