Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7300704" data-attributes="member: 6779196"><p>The use of the goal as a "block" is either an unfounded assumption you are making or an attempt to actively misrepresent the goal-and-approach style.</p><p></p><p></p><p>By all means, give me an example of a scenario where how close the player gets to the moon with a jump is a critical factor. If you can, I imagine you will likely have found a scenario where a roll would be necessary to resolve uncertainty in the outcome of the action.</p><p></p><p></p><p>Ok, ignoring the fact that long jump distance <em>isn't determined by a roll</em> in 5th Edition, If a player says, "I try to jump across the gap," I can easily ascertain their goal (get to the other side of the gap), and their approach (by jumping). Since this approach has no chance of accomplishing the goal (again, assuming I'm using some house rule to determine long jump distance by way of a check), I would inform the character of such. "There's no way you'll be able to jump that gap. Do you want to try to see if you can make it to the far side of the river below, or try something else?" If the player says they want to roll anyway, that's a different goal. They know they can't reach the other side, so their goal can be ascertained to be to reach the shore on the far side of the river below. Again, assuming that we're using a house rule where jump distance is determined by a dice roll, there is now uncertainty on if the action will achieve the goal, so it is appropriate to make that roll.</p><p></p><p></p><p>This really, really comes off like you are trying to undermine the position of those who prefer the goal-and-approach style by making that style look foolish. No one but you has put forward that players choosing approaches that have no chance of accomplishing their goals (not the same thing as choosing goals that are impossible) is frequently a problem in games where the DM employs the goal-and-approach style of task resolution. And the apparent frequency of such situations in the examples under discussion are a direct result of your prompting for examples of such.</p><p></p><p></p><p>I'm confused. You're saying you're rolling to see what the characters find in a graveyard where nothing is hidden? What are they rolling to find if there's nothing hidden? Things that are already in plain sight?</p><p></p><p></p><p>Ok. What does this have to do with the discussion at hand?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7300704, member: 6779196"] The use of the goal as a "block" is either an unfounded assumption you are making or an attempt to actively misrepresent the goal-and-approach style. By all means, give me an example of a scenario where how close the player gets to the moon with a jump is a critical factor. If you can, I imagine you will likely have found a scenario where a roll would be necessary to resolve uncertainty in the outcome of the action. Ok, ignoring the fact that long jump distance [I]isn't determined by a roll[/I] in 5th Edition, If a player says, "I try to jump across the gap," I can easily ascertain their goal (get to the other side of the gap), and their approach (by jumping). Since this approach has no chance of accomplishing the goal (again, assuming I'm using some house rule to determine long jump distance by way of a check), I would inform the character of such. "There's no way you'll be able to jump that gap. Do you want to try to see if you can make it to the far side of the river below, or try something else?" If the player says they want to roll anyway, that's a different goal. They know they can't reach the other side, so their goal can be ascertained to be to reach the shore on the far side of the river below. Again, assuming that we're using a house rule where jump distance is determined by a dice roll, there is now uncertainty on if the action will achieve the goal, so it is appropriate to make that roll. This really, really comes off like you are trying to undermine the position of those who prefer the goal-and-approach style by making that style look foolish. No one but you has put forward that players choosing approaches that have no chance of accomplishing their goals (not the same thing as choosing goals that are impossible) is frequently a problem in games where the DM employs the goal-and-approach style of task resolution. And the apparent frequency of such situations in the examples under discussion are a direct result of your prompting for examples of such. I'm confused. You're saying you're rolling to see what the characters find in a graveyard where nothing is hidden? What are they rolling to find if there's nothing hidden? Things that are already in plain sight? Ok. What does this have to do with the discussion at hand? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players Self-Assigning Rolls
Top