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<blockquote data-quote="Chaosmancer" data-source="post: 7425770" data-attributes="member: 6801228"><p>Yeah, I think I agree with some of what lowkey13 is saying, but not all of it. </p><p></p><p>If a DM isn't invested or having fun, the game is going to be bad. I'll probably have a lot of personal anecdotes in this post, but this first one reminds me of a homebrew place I created. The players were in this Empire and trying to establish their own adventurers guild. it was an idea I proposed and they liked it a lot. After a year of playing, they'd killed off a lot of my plot points and honestly, I wasn't feeling it anymore. I just didn't care about this setting and it was far too safe, there was nothing interesting I could see happening there. The players begged me to keep running it, but I killed off that game because there was nothing left in it for me. </p><p></p><p>However, right now I'm in discussions with a friend who wants to get some of his friends into a 5e game that he wants me to run. I don't know these guys and I can only assume they are partially part of his 3.5 group. I've got a setting and some early adventure hooks in my head, I can't stop myself from making them and having at least something to lay out in front of them is really good. However, I am actively trying to stop myself from building too much, because I don't know these people and therefore I don't know what they would all be interested in. I know my friend, and the idea I have for a borderland island where people are colonizing and the potential for the party to become lords ruling over the island will definitely appeal to him, but I am also very much going to talk to these new people and see what they are actually interested in playing, because I have ran games where the players didn't care about what happened next beyond which sized-die they had to roll this time and I hated it so much. </p><p></p><p>And I can be passionate about other games, other settings, I may not like any official settings, but I would make it clear to players that I'm not interested in running an exact setting but could set about a challenge of trying to make my own version of it, could be kind of fun if I was in the right mood. </p><p></p><p>If another DM was like, "I would love to run a Darksun game focusing on this merchant trading company, or this Forgotten Realms game where maybe we could explore the Ruins of Chult, or this Greyhawk game where we try and prevent the resurrection of Iuz which one sounds cool to you guys" then I don't think we can say that is a bad thing. Passion can carry over to many different places without diminishing and allowing your players to help shape the beginning narrative can draw them in deeper and keep your game running longer than it would have otherwise.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7425770, member: 6801228"] Yeah, I think I agree with some of what lowkey13 is saying, but not all of it. If a DM isn't invested or having fun, the game is going to be bad. I'll probably have a lot of personal anecdotes in this post, but this first one reminds me of a homebrew place I created. The players were in this Empire and trying to establish their own adventurers guild. it was an idea I proposed and they liked it a lot. After a year of playing, they'd killed off a lot of my plot points and honestly, I wasn't feeling it anymore. I just didn't care about this setting and it was far too safe, there was nothing interesting I could see happening there. The players begged me to keep running it, but I killed off that game because there was nothing left in it for me. However, right now I'm in discussions with a friend who wants to get some of his friends into a 5e game that he wants me to run. I don't know these guys and I can only assume they are partially part of his 3.5 group. I've got a setting and some early adventure hooks in my head, I can't stop myself from making them and having at least something to lay out in front of them is really good. However, I am actively trying to stop myself from building too much, because I don't know these people and therefore I don't know what they would all be interested in. I know my friend, and the idea I have for a borderland island where people are colonizing and the potential for the party to become lords ruling over the island will definitely appeal to him, but I am also very much going to talk to these new people and see what they are actually interested in playing, because I have ran games where the players didn't care about what happened next beyond which sized-die they had to roll this time and I hated it so much. And I can be passionate about other games, other settings, I may not like any official settings, but I would make it clear to players that I'm not interested in running an exact setting but could set about a challenge of trying to make my own version of it, could be kind of fun if I was in the right mood. If another DM was like, "I would love to run a Darksun game focusing on this merchant trading company, or this Forgotten Realms game where maybe we could explore the Ruins of Chult, or this Greyhawk game where we try and prevent the resurrection of Iuz which one sounds cool to you guys" then I don't think we can say that is a bad thing. Passion can carry over to many different places without diminishing and allowing your players to help shape the beginning narrative can draw them in deeper and keep your game running longer than it would have otherwise. [/QUOTE]
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