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Players should play, and not be heard: Campaign Edition
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<blockquote data-quote="Sunseeker" data-source="post: 7425797"><p>This seems like an odd thought. I have my campaign world sure, but there are also a variety of ideas that I have that don't take place there. Like an all-Drow evil campaign. Or a Ravenloft campaign. Or wild-west campaign. And there are some settings that do a lot of the legwork for me (I'm not very interested in reinventing the Underdark, for example). </p><p></p><p></p><p>I'm gonna stroke my own ego here for a moment, but I'm fairly knowledgeable in a number of settings: Star Wars, Star Trek, Ravenloft, The Underdark, my own campaign world, Gargoyles, Transformers, all sorts of settings. I could run a campaign set in any of these settings and be demonstrably more knowledgeable about all of them than most of the people who would play in them.</p><p></p><p>A DM can be invested and knowledgeable in a number of systems and settings. Just because they're not running their baby doesn't mean that they won't be invested in whatever they <em>are</em> running. Have you considered that perhaps the DM is polling their players because they are interested and invested in <em>several</em> settings and want to make sure the players are equally invested and interested?</p><p></p><p></p><p>Not caring <em>what</em> they are running is not the same as not caring <em>about</em> what they're running. Like, I don't care if I drive a Chevy, Ford or a Dodge, but I care that whatever I'm driving is kept in good shape.</p><p></p><p></p><p>I don't think the counterargument you're presenting is actually the counterargument to the argument you're presenting.</p><p></p><p>The counterargument as I see it is is the DM running <em>what they want</em> regardless of how the players feel about it. Granted those players could <em>leave</em> I'm not disputing that but sometimes when you get invested in something you stick with it even when you shouldn't.</p><p></p><p>There's the DM who cares, and there's the DM who cares <em>too much</em>. About their world. About their opinion. About how their game should run. About how their players should behave in their world.</p><p></p><p>A good DM should take their players wants and needs into account. And realistically, most GMs probably care about more than one setting.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7425797"] This seems like an odd thought. I have my campaign world sure, but there are also a variety of ideas that I have that don't take place there. Like an all-Drow evil campaign. Or a Ravenloft campaign. Or wild-west campaign. And there are some settings that do a lot of the legwork for me (I'm not very interested in reinventing the Underdark, for example). I'm gonna stroke my own ego here for a moment, but I'm fairly knowledgeable in a number of settings: Star Wars, Star Trek, Ravenloft, The Underdark, my own campaign world, Gargoyles, Transformers, all sorts of settings. I could run a campaign set in any of these settings and be demonstrably more knowledgeable about all of them than most of the people who would play in them. A DM can be invested and knowledgeable in a number of systems and settings. Just because they're not running their baby doesn't mean that they won't be invested in whatever they [I]are[/I] running. Have you considered that perhaps the DM is polling their players because they are interested and invested in [I]several[/I] settings and want to make sure the players are equally invested and interested? Not caring [I]what[/I] they are running is not the same as not caring [I]about[/I] what they're running. Like, I don't care if I drive a Chevy, Ford or a Dodge, but I care that whatever I'm driving is kept in good shape. I don't think the counterargument you're presenting is actually the counterargument to the argument you're presenting. The counterargument as I see it is is the DM running [I]what they want[/I] regardless of how the players feel about it. Granted those players could [I]leave[/I] I'm not disputing that but sometimes when you get invested in something you stick with it even when you shouldn't. There's the DM who cares, and there's the DM who cares [I]too much[/I]. About their world. About their opinion. About how their game should run. About how their players should behave in their world. A good DM should take their players wants and needs into account. And realistically, most GMs probably care about more than one setting. [/QUOTE]
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