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Players should play, and not be heard: Campaign Edition
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<blockquote data-quote="Riley37" data-source="post: 7426676" data-attributes="member: 6786839"><p>The aura of protection and the aura of warding are super effective.</p><p></p><p>They have nothing to do with moral superiority, nor are they appropriate grounds for smugness. A paladin receives the Aura as a way to protect teammates, and a way to stay alive while doing the difficult, dangerous work of protecting innocents. A paladin who becomes arrogant, just because she has tools to better fulfill her missions and purpose, is treading on dangerous ground, and might end up following the horribly tragic example of Miko Miyazaki.</p><p></p><p>One of my main characters, Boris the Green is a paladin, Oath of Ancients. Puritanical killjoy grimness is the *opposite* of his oath. He has the Folk Hero background; when the other PCs stay in a fancy tavern, he seeks commoners who will let him sleep on a couch, and he eats whatever simple fare (and drinks whatever cheap wine) they share at their dinner table. He learned the Oath of Ancients from a dryad, and when he cast Find Steed, a horse-shaped tree-creature appeared, his loyal mount "Sawhorse". Aristocrats can brag about the pedigree of their warhorse stallions; Sawhorse isn't fancy, but Sawhorse gets him where his duty calls.</p><p></p><p>If he ever gets smug, then he's due for a reminder that his oath-given abilities are tools of the trade, and they are only granted to him insofar as he uses them to serve and protect. The foundational abilities of a paladin are Divine Sense, and Lay On Hands. Warning, and healing. Only later on the path, do paladins get the ability to smite, and that is a wise, appropriate order of ability development.</p><p></p><p>I mentioned Miko Miyazaki. Seriously, there's a reason why she is a cautionary tale, an example of how NOT to serve as a paladin. May no paladin PC at your table follow in her footsteps.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7426676, member: 6786839"] The aura of protection and the aura of warding are super effective. They have nothing to do with moral superiority, nor are they appropriate grounds for smugness. A paladin receives the Aura as a way to protect teammates, and a way to stay alive while doing the difficult, dangerous work of protecting innocents. A paladin who becomes arrogant, just because she has tools to better fulfill her missions and purpose, is treading on dangerous ground, and might end up following the horribly tragic example of Miko Miyazaki. One of my main characters, Boris the Green is a paladin, Oath of Ancients. Puritanical killjoy grimness is the *opposite* of his oath. He has the Folk Hero background; when the other PCs stay in a fancy tavern, he seeks commoners who will let him sleep on a couch, and he eats whatever simple fare (and drinks whatever cheap wine) they share at their dinner table. He learned the Oath of Ancients from a dryad, and when he cast Find Steed, a horse-shaped tree-creature appeared, his loyal mount "Sawhorse". Aristocrats can brag about the pedigree of their warhorse stallions; Sawhorse isn't fancy, but Sawhorse gets him where his duty calls. If he ever gets smug, then he's due for a reminder that his oath-given abilities are tools of the trade, and they are only granted to him insofar as he uses them to serve and protect. The foundational abilities of a paladin are Divine Sense, and Lay On Hands. Warning, and healing. Only later on the path, do paladins get the ability to smite, and that is a wise, appropriate order of ability development. I mentioned Miko Miyazaki. Seriously, there's a reason why she is a cautionary tale, an example of how NOT to serve as a paladin. May no paladin PC at your table follow in her footsteps. [/QUOTE]
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