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<blockquote data-quote="Rel" data-source="post: 870104" data-attributes="member: 99"><p>I've been on both sides of this issue.</p><p></p><p>Back in the day (after AD&D but prior to 3E), we mostly played Rolemaster. Rolemaster combats feature incredible detail but lack...speed. Unfortunately, one of the intricate details of the system is that of Stun. As the word implies, you can't do a hell of a lot while you're Stunned. The critical tables in RM allow for you to get stunned for one or more rounds on any given hit you take. So I spent more than one evening with the lion's share of the time spent flipping through rulebooks and such while my character stood stunned in the middle of the battle.</p><p></p><p>Did I mention that we don't play Rolemaster any more?</p><p></p><p>On the other hand, I've had to deal with this issue:</p><p></p><p></p><p></p><p>more times than I'd like. Nowadays, it goes mostly like this:</p><p></p><p>Me - "Okay, it's your turn, what are you doing?"</p><p></p><p>Player - *Looking up from book* "What do I see? What targets are left alive?"</p><p></p><p>Me - *Laying that player's initiative card on the table* "You Delay. Let me know if and when you want to do something."</p><p></p><p>That has put a pretty good dent in that problem.</p></blockquote><p></p>
[QUOTE="Rel, post: 870104, member: 99"] I've been on both sides of this issue. Back in the day (after AD&D but prior to 3E), we mostly played Rolemaster. Rolemaster combats feature incredible detail but lack...speed. Unfortunately, one of the intricate details of the system is that of Stun. As the word implies, you can't do a hell of a lot while you're Stunned. The critical tables in RM allow for you to get stunned for one or more rounds on any given hit you take. So I spent more than one evening with the lion's share of the time spent flipping through rulebooks and such while my character stood stunned in the middle of the battle. Did I mention that we don't play Rolemaster any more? On the other hand, I've had to deal with this issue: more times than I'd like. Nowadays, it goes mostly like this: Me - "Okay, it's your turn, what are you doing?" Player - *Looking up from book* "What do I see? What targets are left alive?" Me - *Laying that player's initiative card on the table* "You Delay. Let me know if and when you want to do something." That has put a pretty good dent in that problem. [/QUOTE]
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