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<blockquote data-quote="Shemeska" data-source="post: 870821" data-attributes="member: 11697"><p>Well, I've currently got a player in the 3rd ed Planescape game I run who, unintentionally, has drifted away from the other PC's because by either choices he's made, or random happenstance, he's not been getting involved in the RP. More his fault than not.</p><p></p><p> So I felt bad as the DM for him and his kobold gatecrasher, so in order to better integrate his character into the game I wrote a plot arc centered around his character's spiritual crisis of sorts and attempt to find out if any of the members of his former pantheon of dieties from his now dead prime world still existed. This led to some rather deep RP for him, and the other players, and opened up a nice can of worms with what they stumbled across in the silvery void of the Astral.</p><p></p><p> However, back in Sigil, he's once again drifted away from the other PC's. They've as a group, been threatened with death by a Rakshasa they severely PO'd while in the Astral (ie. killed), and they've been paranoid about him sending people after them. So what does the kobold's player decide to do, wander off an go shopping for the entire day, alone.</p><p></p><p> They end up being safe from one assassination attempt that occurs on the other PC's in their absence, but it doesn't bode well for them wandering around Sigil, alone, with essentially a death contract hanging over their head. </p><p></p><p> Stupid stuff like this has ended up killing the current character off about 2 times (another death wasn't their fault). And the player's previous character died from spectacular stupidity.</p><p></p><p> And what gets me most is they wander off and immediately want to get involved in some lengthy and in depth RP with several of my NPC's. One of them, the dust mephit Seamusxanthusxenus, I never intended to be more than a cameo appearance and an annoying one at that. But now it seems every session I'm having to do the mephit and his whiney voice and annoying demeanor to satisfy the otherwise lack of RP the kobold's player would be getting.</p><p></p><p> I've humored him so far and its been funny at times, and the rest of the players are gushing over the campaign to some extent, so I'm apparently handling it well so far. But I can't bend over backwards just to suit one player who has problems integrating a character even when the DM has tossed opportunities at them.</p><p></p><p></p><p> And on a complete side note, why does it frighten me to see so many tales like these come out of people living in and around Raleigh and Cary in NC. I live in G-vegas myself and run my games up in Raleigh. So it just strikes me as odd how many posters I see from my own state. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Shemeska, post: 870821, member: 11697"] Well, I've currently got a player in the 3rd ed Planescape game I run who, unintentionally, has drifted away from the other PC's because by either choices he's made, or random happenstance, he's not been getting involved in the RP. More his fault than not. So I felt bad as the DM for him and his kobold gatecrasher, so in order to better integrate his character into the game I wrote a plot arc centered around his character's spiritual crisis of sorts and attempt to find out if any of the members of his former pantheon of dieties from his now dead prime world still existed. This led to some rather deep RP for him, and the other players, and opened up a nice can of worms with what they stumbled across in the silvery void of the Astral. However, back in Sigil, he's once again drifted away from the other PC's. They've as a group, been threatened with death by a Rakshasa they severely PO'd while in the Astral (ie. killed), and they've been paranoid about him sending people after them. So what does the kobold's player decide to do, wander off an go shopping for the entire day, alone. They end up being safe from one assassination attempt that occurs on the other PC's in their absence, but it doesn't bode well for them wandering around Sigil, alone, with essentially a death contract hanging over their head. Stupid stuff like this has ended up killing the current character off about 2 times (another death wasn't their fault). And the player's previous character died from spectacular stupidity. And what gets me most is they wander off and immediately want to get involved in some lengthy and in depth RP with several of my NPC's. One of them, the dust mephit Seamusxanthusxenus, I never intended to be more than a cameo appearance and an annoying one at that. But now it seems every session I'm having to do the mephit and his whiney voice and annoying demeanor to satisfy the otherwise lack of RP the kobold's player would be getting. I've humored him so far and its been funny at times, and the rest of the players are gushing over the campaign to some extent, so I'm apparently handling it well so far. But I can't bend over backwards just to suit one player who has problems integrating a character even when the DM has tossed opportunities at them. And on a complete side note, why does it frighten me to see so many tales like these come out of people living in and around Raleigh and Cary in NC. I live in G-vegas myself and run my games up in Raleigh. So it just strikes me as odd how many posters I see from my own state. :eek: [/QUOTE]
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