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<blockquote data-quote="Quasqueton" data-source="post: 870860" data-attributes="member: 3854"><p>What? So exactly how does a "good DM" keep this situation from ever happening? (Note that nowhere in this thread has it been said these situations happen on a regular basis -- but they do happen.)</p><p></p><p>So does a "good DM" make every encounter and every adventure perfectly set up so that every PC has something to do at every moment? How in the world does a "good DM" manage this perfection? Does a "good DM" fudge the encounter, and add monsters on the spur of the moment so every player is challenged?</p><p></p><p>DM: "Why doesn't someone cast <em>greater magic weapon</em>?"</p><p></p><p>Player: "We didn't prepare it today."</p><p></p><p>DM: "Oh. OK. So Bill can fight the golem alone. Here come some gnolls around the corner for Jim and Larry to fight."</p><p></p><p></p><p>I'd really like to hear exactly how a "good DM" pulls these always perfectly balanced encounters. I'd like to hear someone say that they add monsters/challenges in the heat of the moment just so every PC is active.</p><p></p><p>I've seen encounters that *were* perfectly set up by the DM expecting the players to play smart, but the players totally screw it up.</p><p></p><p>DM: "Why did you cast <em>wall of fire</em> around the devil? All it did was keep the fighter-types from being able to melee with it."</p><p></p><p>Player: "I didn't think pitfiends were immune to fire."</p><p></p><p>DM: "Oh. OK. So the archer can shoot the fiend by himself. Here are some ice zombies attacking so the wizard can have some fun with fire-based spells. And here come some ogres so the barbarian can fight something."</p><p></p><p></p><p>So tell me. Give me an example of how you are able to be the perfect "good DM". I'm dying to learn this trick. I'm flabbergasted at your posts. Really.</p><p></p><p></p><p>Player1: "I want to kill a bunch of stuff and get lots of treasue. That would be fun for me."</p><p></p><p>DM: "OK. It's my job as a 'good DM' to see that the players are happy."</p><p></p><p>Player2: "I want to be think and role play social encounters. That would be fun for me."</p><p></p><p>DM: "OK. Half the enemies in any given room will be bloodthirsty orc barbarians, the other half will be elf bards. My goal in DMing this game is to please the players."</p><p></p><p>Players: "You're a 'good DM'."</p><p></p><p>DM: "Thank you. Yes, I am."</p><p></p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 870860, member: 3854"] What? So exactly how does a "good DM" keep this situation from ever happening? (Note that nowhere in this thread has it been said these situations happen on a regular basis -- but they do happen.) So does a "good DM" make every encounter and every adventure perfectly set up so that every PC has something to do at every moment? How in the world does a "good DM" manage this perfection? Does a "good DM" fudge the encounter, and add monsters on the spur of the moment so every player is challenged? DM: "Why doesn't someone cast [i]greater magic weapon[/i]?" Player: "We didn't prepare it today." DM: "Oh. OK. So Bill can fight the golem alone. Here come some gnolls around the corner for Jim and Larry to fight." I'd really like to hear exactly how a "good DM" pulls these always perfectly balanced encounters. I'd like to hear someone say that they add monsters/challenges in the heat of the moment just so every PC is active. I've seen encounters that *were* perfectly set up by the DM expecting the players to play smart, but the players totally screw it up. DM: "Why did you cast [i]wall of fire[/i] around the devil? All it did was keep the fighter-types from being able to melee with it." Player: "I didn't think pitfiends were immune to fire." DM: "Oh. OK. So the archer can shoot the fiend by himself. Here are some ice zombies attacking so the wizard can have some fun with fire-based spells. And here come some ogres so the barbarian can fight something." So tell me. Give me an example of how you are able to be the perfect "good DM". I'm dying to learn this trick. I'm flabbergasted at your posts. Really. Player1: "I want to kill a bunch of stuff and get lots of treasue. That would be fun for me." DM: "OK. It's my job as a 'good DM' to see that the players are happy." Player2: "I want to be think and role play social encounters. That would be fun for me." DM: "OK. Half the enemies in any given room will be bloodthirsty orc barbarians, the other half will be elf bards. My goal in DMing this game is to please the players." Players: "You're a 'good DM'." DM: "Thank you. Yes, I am." Quasqueton [/QUOTE]
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