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<blockquote data-quote="Mistwell" data-source="post: 7463929" data-attributes="member: 2525"><p>In my experience when people are feeling like the game is going very slow while playing with a grid, going theater of the mind speeds things up. Usually because they are considering too many tiny tactical issues of the grid which seem potentially useful in the moment but which ultimately added very little to their final decision for what to do with that turn. </p><p></p><p>But if they're already fine with how things are going with a grid, then it's not an issue. </p><p></p><p>Asking where they are isn't that big an issue for a group that is already taking way too long with a grid. The answer of "close enough to hit someone" is better than all possible considerations of a grid. </p><p></p><p>It also allows for the use of feet rather than always 5' increments, and descriptions of near and far and lighting and objects which feel more realistic for how you'd tell a story, which sometimes provides a more immersive description for the encounter. Anything which makes the encounter more immersive can help with both time and with fun, as it can help players stay in the moment as a whole encounter and get less caught up in the encounter as a mini board game. Once you focus on it as a mini board game things can slow down with focus on rules and possible moves and counter moves, rather than getting past a challenge. </p><p></p><p>Regardless, it's a good thing to try if grid play is gong too slow. If it doesn't help then switch back. But, I bet it will, after a few sessions getting used to it.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7463929, member: 2525"] In my experience when people are feeling like the game is going very slow while playing with a grid, going theater of the mind speeds things up. Usually because they are considering too many tiny tactical issues of the grid which seem potentially useful in the moment but which ultimately added very little to their final decision for what to do with that turn. But if they're already fine with how things are going with a grid, then it's not an issue. Asking where they are isn't that big an issue for a group that is already taking way too long with a grid. The answer of "close enough to hit someone" is better than all possible considerations of a grid. It also allows for the use of feet rather than always 5' increments, and descriptions of near and far and lighting and objects which feel more realistic for how you'd tell a story, which sometimes provides a more immersive description for the encounter. Anything which makes the encounter more immersive can help with both time and with fun, as it can help players stay in the moment as a whole encounter and get less caught up in the encounter as a mini board game. Once you focus on it as a mini board game things can slow down with focus on rules and possible moves and counter moves, rather than getting past a challenge. Regardless, it's a good thing to try if grid play is gong too slow. If it doesn't help then switch back. But, I bet it will, after a few sessions getting used to it. [/QUOTE]
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