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<blockquote data-quote="schnee" data-source="post: 7463957" data-attributes="member: 16728"><p>I've done a lot of coaching with new players in this regard. </p><p></p><p>One of the motivators was 'we do Milestone leveling at this table, and one of the indicators that you're ready to level is that most of you are fluent in your current characters, and I don't have to look up things in the middle of a combat.' That one trick - tying leveling partially to getting good at D&D - made one of my players absolutely NAIL Sneak Attack's edge cases by the next session.</p><p></p><p>Another is to model what I want when I ask it, and when I communicate it. "Ok, the flaming arrow does 7 points of piercing and 2 points of fire." For their attacks, I ask "how much damage is it, and what kind?" "24 fire, DC 15 save for half". </p><p></p><p>I also have them tell me only the totals on their side, I handle the resistances myself. It's sped things up as they've gotten more familiar with the bits.</p><p></p><p>I've seen some other tips recently that I'm going to try:</p><p></p><p>For weapons and spell attacks, roll attack and damage at the same time. </p><p>For saving throw cantrips, roll the damage first, and then tell me the DC and ability to save against it. </p><p>Try letting players keep track of the amount of damage they've done to creatures they're in combat with.</p></blockquote><p></p>
[QUOTE="schnee, post: 7463957, member: 16728"] I've done a lot of coaching with new players in this regard. One of the motivators was 'we do Milestone leveling at this table, and one of the indicators that you're ready to level is that most of you are fluent in your current characters, and I don't have to look up things in the middle of a combat.' That one trick - tying leveling partially to getting good at D&D - made one of my players absolutely NAIL Sneak Attack's edge cases by the next session. Another is to model what I want when I ask it, and when I communicate it. "Ok, the flaming arrow does 7 points of piercing and 2 points of fire." For their attacks, I ask "how much damage is it, and what kind?" "24 fire, DC 15 save for half". I also have them tell me only the totals on their side, I handle the resistances myself. It's sped things up as they've gotten more familiar with the bits. I've seen some other tips recently that I'm going to try: For weapons and spell attacks, roll attack and damage at the same time. For saving throw cantrips, roll the damage first, and then tell me the DC and ability to save against it. Try letting players keep track of the amount of damage they've done to creatures they're in combat with. [/QUOTE]
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