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<blockquote data-quote="DrunkonDuty" data-source="post: 4913086" data-attributes="member: 54364"><p>Re: does it make a difference if the actions of both Good and Evil characters all turn out to be (basically) the same I would say: It depends on the person playing. One player will only enjoy playing Evil if they get to kick puppies, ie: makes a definite difference in game actions. Another player might well enjoy the roleplaying of all the nasty thoughts but never do anything particularly untoward. </p><p> </p><p>eg: I've had friends tell me about how much fun they had playing their character in<em> X</em> way (not on the Good/Evil thing specifically); how they reacted to this, thought that, was so close to doing the other. I, sitting in the chair next to them, hadn't noticed much of anything different in their game that night. BUT, and this is the point I'm drunkenly wandering towards, roleplaying is such an internal game, it's so personal, that external differences in game play are not required. Sure, it can be more fun for all concerned if everyone shares what's going on in their characters' heads. And for many folks the sharing is a big part of the fun. But it isn't necessary for everyone.</p><p> </p><p>So if the players get fun out it, then yes, Virginia, there is a difference.</p><p> </p><p>So, Hussar, could you do me a favour if it's not a hassle? Ask your players if they felt any difference in the game for playing Evil. I'm curious to know. I shall ask my mates the same.</p><p> </p><p>On the Proactive/Reactive thing: I think that the environment the PCs find themselves is an important factor. In Heroic gaming the Heroes will act to make the game world fit their POV. If it already fits the characters' POV then they will react to changes. If the game world is opposed to them they will fight to change it. F'rinstance: imagine a campaign in which the heroes must overthrow an Evil tyrant. I can see the Good Guys being pretty proactive here. </p><p> </p><p>I can also see Bad Guys going against an Evil game world in order to put themselves on the top of the Evil heap. And I grant that this is not something that the Good Guys would do in an equvialent situation. So the Bad Guys are <em>more likely to be proactive in more situations*</em>. I guess there are just times when being a Good Guy means sitting on your arse and enjoying the fruits of Goodness. I shall think of it as the rewards of Goodness.</p><p> </p><p>Then there's the players who just consider Alignment to be a box to tick on the character sheet that determines what spells and magic items are usable. And that's cool too. </p><p> </p><p>ANyway, out of beer. Off to the pub.</p><p> </p><p>cheers all.</p><p> </p><p> </p><p>* oooo, Italics. I must be drunk.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4913086, member: 54364"] Re: does it make a difference if the actions of both Good and Evil characters all turn out to be (basically) the same I would say: It depends on the person playing. One player will only enjoy playing Evil if they get to kick puppies, ie: makes a definite difference in game actions. Another player might well enjoy the roleplaying of all the nasty thoughts but never do anything particularly untoward. eg: I've had friends tell me about how much fun they had playing their character in[I] X[/I] way (not on the Good/Evil thing specifically); how they reacted to this, thought that, was so close to doing the other. I, sitting in the chair next to them, hadn't noticed much of anything different in their game that night. BUT, and this is the point I'm drunkenly wandering towards, roleplaying is such an internal game, it's so personal, that external differences in game play are not required. Sure, it can be more fun for all concerned if everyone shares what's going on in their characters' heads. And for many folks the sharing is a big part of the fun. But it isn't necessary for everyone. So if the players get fun out it, then yes, Virginia, there is a difference. So, Hussar, could you do me a favour if it's not a hassle? Ask your players if they felt any difference in the game for playing Evil. I'm curious to know. I shall ask my mates the same. On the Proactive/Reactive thing: I think that the environment the PCs find themselves is an important factor. In Heroic gaming the Heroes will act to make the game world fit their POV. If it already fits the characters' POV then they will react to changes. If the game world is opposed to them they will fight to change it. F'rinstance: imagine a campaign in which the heroes must overthrow an Evil tyrant. I can see the Good Guys being pretty proactive here. I can also see Bad Guys going against an Evil game world in order to put themselves on the top of the Evil heap. And I grant that this is not something that the Good Guys would do in an equvialent situation. So the Bad Guys are [I]more likely to be proactive in more situations*[/I]. I guess there are just times when being a Good Guy means sitting on your arse and enjoying the fruits of Goodness. I shall think of it as the rewards of Goodness. Then there's the players who just consider Alignment to be a box to tick on the character sheet that determines what spells and magic items are usable. And that's cool too. ANyway, out of beer. Off to the pub. cheers all. * oooo, Italics. I must be drunk. [/QUOTE]
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