Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playing With Savage Rifts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Christopher Helton" data-source="post: 7717734" data-attributes="member: 6804772"><p style="text-align: center">[ATTACH]84888[/ATTACH]<a href="http://www.rpgnow.com/product/92743/Savage-Worlds-Deluxe?affiliate_id=815972" target="_blank"></a></p> <p style="text-align: center"><a href="http://www.rpgnow.com/product/92743/Savage-Worlds-Deluxe?affiliate_id=815972" target="_blank"></a></p><p><a href="http://www.rpgnow.com/product/92743/Savage-Worlds-Deluxe?affiliate_id=815972" target="_blank"></a></p><p><a href="http://www.rpgnow.com/product/92743/Savage-Worlds-Deluxe?affiliate_id=815972" target="_blank">Savage Worlds</a> <em>had</em> always been a tough sell. My gaming groups loved the system, but the settings just never caught hold. The campaigns just never lasted. <a href="http://www.rpgnow.com/product/60679/Rifts-RPG--1st-Edition-Rules?affiliate_id=815972" target="_blank">Rifts</a>, was nearly the opposite. Nobody (except me) liked the system and only a serious amount of house ruling could save vs. arguments; yet, Rifts allowed the crazy kitchen sink campaigns we wanted and endured the longest. Boom Guns and Dead Boys and dragons, oh my![PRBREAK][/PRBREAK]</p><p></p><p>Embarking on our sixth session, <a href="http://www.rpgnow.com/product/186210/Savage-Rifts-The-Tomorrow-Legion-Players-Guide?affiliate_id=815972" target="_blank">Savage Rifts</a> has a tinge of classic Rifts wonkiness, but this is mostly in spirit. What Savage Rifts is, is exactly as the author advertised, Rifts (the setting), enveloped in Savage Worlds (the system). </p><p></p><p>Keeping with the tone of Rifts, Occupation Character Classes or O.C.C.s as well as Racial Character Classes R.C.C.s, have been replaced by Iconic Frameworks. Without apology, these frameworks throw the typical Savage Worlds character, out a nine story window. Iconic Frameworks, much like the original classes, are character templates which govern special abilities or Edges, and innate boosts. All of it catering to gonzo wonderfulness, which is Rifts. </p><p></p><p>Beyond the power classes, Savage Rifts offers a treatment for Mercenaries, Adventurers, Rogues and Scholars (M.A.R.S.). M.A.R.S. Characters are crafted with little more flexibility and a few more choices. One of the more interesting and in my mind much needed tweaks was to balance the M.A.R.S. characters with experience. These characters start at Seasoned Rank, or four progressions within the Savage Worlds system. </p><p></p><p>If ever such a thing exists-despite upsetting typical Savage World sensibilities, Savage Rifts includes a robust amount of subtle changes in a system by system comparison. Psychic classes (or Psionic R.C.C.s) have been simplified. Magic classes have traded in some utility, while at the same time are immediately more combat effective. Most changes, center on which features of the Rifts O.C.C.s and R.C.C.s have been transferred, versus which have been trimmed in the conversion. Game Masters and players, who are familiar with Rifts, will notice a good deal of both. </p><p></p><p>Beyond characters, Rifts verbiage is included in spirit, but more serves as a nostalgic channel to the original RPG. This none more apparent than in regards to Rifts duel teared Mega Damage Capacity (M.D.C.) and Structure Damage Capacity (S.D.C.) system, in which 1 point of M.D.C, equals 100 points of S.D.C. With the average un-armored human character being less than 100 S.D.C. the ease of character death hasn’t gained popularity with modern role players. This system has been discarded for the Shaken, Wound and Soak conditions of Savage Worlds.</p><p></p><p>Overall, I’m impressed. I think Savage Rifts accomplishes what it is designed to do and does it very well. Like the saying goes, "we’ll cross that bridge, when we come to it." And without a doubt Savage Rifts is that bridge. And I’m sure I’m not the only one when I say, I cannot wait for what comes next!</p><p></p><p><strong>Disclaimer</strong>: This review includes affiliate links. Savage Rifts was written by EN World contributor Sean Patrick Fannon. As of this review, I don’t know Mr. Fannon personally or professionally and under no condition would it affect the review itself if I did.</p></blockquote><p></p>
[QUOTE="Christopher Helton, post: 7717734, member: 6804772"] [CENTER][ATTACH=CONFIG]84888[/ATTACH][URL="http://www.rpgnow.com/product/92743/Savage-Worlds-Deluxe?affiliate_id=815972"] [/URL][/CENTER] [URL="http://www.rpgnow.com/product/92743/Savage-Worlds-Deluxe?affiliate_id=815972"] Savage Worlds[/URL] [I]had[/I] always been a tough sell. My gaming groups loved the system, but the settings just never caught hold. The campaigns just never lasted. [URL="http://www.rpgnow.com/product/60679/Rifts-RPG--1st-Edition-Rules?affiliate_id=815972"]Rifts[/URL], was nearly the opposite. Nobody (except me) liked the system and only a serious amount of house ruling could save vs. arguments; yet, Rifts allowed the crazy kitchen sink campaigns we wanted and endured the longest. Boom Guns and Dead Boys and dragons, oh my![PRBREAK][/PRBREAK] Embarking on our sixth session, [URL="http://www.rpgnow.com/product/186210/Savage-Rifts-The-Tomorrow-Legion-Players-Guide?affiliate_id=815972"]Savage Rifts[/URL] has a tinge of classic Rifts wonkiness, but this is mostly in spirit. What Savage Rifts is, is exactly as the author advertised, Rifts (the setting), enveloped in Savage Worlds (the system). Keeping with the tone of Rifts, Occupation Character Classes or O.C.C.s as well as Racial Character Classes R.C.C.s, have been replaced by Iconic Frameworks. Without apology, these frameworks throw the typical Savage Worlds character, out a nine story window. Iconic Frameworks, much like the original classes, are character templates which govern special abilities or Edges, and innate boosts. All of it catering to gonzo wonderfulness, which is Rifts. Beyond the power classes, Savage Rifts offers a treatment for Mercenaries, Adventurers, Rogues and Scholars (M.A.R.S.). M.A.R.S. Characters are crafted with little more flexibility and a few more choices. One of the more interesting and in my mind much needed tweaks was to balance the M.A.R.S. characters with experience. These characters start at Seasoned Rank, or four progressions within the Savage Worlds system. If ever such a thing exists-despite upsetting typical Savage World sensibilities, Savage Rifts includes a robust amount of subtle changes in a system by system comparison. Psychic classes (or Psionic R.C.C.s) have been simplified. Magic classes have traded in some utility, while at the same time are immediately more combat effective. Most changes, center on which features of the Rifts O.C.C.s and R.C.C.s have been transferred, versus which have been trimmed in the conversion. Game Masters and players, who are familiar with Rifts, will notice a good deal of both. Beyond characters, Rifts verbiage is included in spirit, but more serves as a nostalgic channel to the original RPG. This none more apparent than in regards to Rifts duel teared Mega Damage Capacity (M.D.C.) and Structure Damage Capacity (S.D.C.) system, in which 1 point of M.D.C, equals 100 points of S.D.C. With the average un-armored human character being less than 100 S.D.C. the ease of character death hasn’t gained popularity with modern role players. This system has been discarded for the Shaken, Wound and Soak conditions of Savage Worlds. Overall, I’m impressed. I think Savage Rifts accomplishes what it is designed to do and does it very well. Like the saying goes, "we’ll cross that bridge, when we come to it." And without a doubt Savage Rifts is that bridge. And I’m sure I’m not the only one when I say, I cannot wait for what comes next! [B]Disclaimer[/B]: This review includes affiliate links. Savage Rifts was written by EN World contributor Sean Patrick Fannon. As of this review, I don’t know Mr. Fannon personally or professionally and under no condition would it affect the review itself if I did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing With Savage Rifts
Top