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Playing with the Averages - A simplistic approach
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<blockquote data-quote="DND_Reborn" data-source="post: 7579602" data-attributes="member: 6987520"><p>Hi all,</p><p></p><p>I wanted to mention last week when we played our group tried something a bit different for us.</p><p></p><p>First, we tried the roll-and-repeat standard initiative system instead of the older roll-every-round variant.</p><p>Second, we also used average damage for everything. No rolling. A fireball was simply 28 damage, the rogue's sneak attack added 11 (from 3d6), etc.</p><p></p><p>While it was definitely different, the game not only played much quicker, but also much more smoothly. Our DM gave each of us a d12 to place in front of us to represent our average weapon damage until he had them memorized. He would glance at it and automatically know how much damage we did. Monsters worked the same, using the average damage listed in the stat blocks.</p><p></p><p>Sure, sometimes it hurt when I knew that if he had rolled, I might have still been conscious if I was lucky, but instead I went to 0 and my character went down.</p><p></p><p>We also found the game, for whatever reason, became more narrative and descriptive for all of us. It was strange, I will admit, but very enjoyable.</p><p></p><p>While I just wanted to share the experience, I was wondering has anyone else experienced anything similar or tried average damage?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7579602, member: 6987520"] Hi all, I wanted to mention last week when we played our group tried something a bit different for us. First, we tried the roll-and-repeat standard initiative system instead of the older roll-every-round variant. Second, we also used average damage for everything. No rolling. A fireball was simply 28 damage, the rogue's sneak attack added 11 (from 3d6), etc. While it was definitely different, the game not only played much quicker, but also much more smoothly. Our DM gave each of us a d12 to place in front of us to represent our average weapon damage until he had them memorized. He would glance at it and automatically know how much damage we did. Monsters worked the same, using the average damage listed in the stat blocks. Sure, sometimes it hurt when I knew that if he had rolled, I might have still been conscious if I was lucky, but instead I went to 0 and my character went down. We also found the game, for whatever reason, became more narrative and descriptive for all of us. It was strange, I will admit, but very enjoyable. While I just wanted to share the experience, I was wondering has anyone else experienced anything similar or tried average damage? [/QUOTE]
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