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<blockquote data-quote="historian" data-source="post: 1200267" data-attributes="member: 13438"><p>I've outlined (hopefully in a readable way), my AWinL template below. First, you should note that this template's ability score bonuses far outstrip the standard werewolf template in the MM (although they are consistent w/the MM bonuses of the werewolf lord). These bonuses (in addition to the size boost from medium to large and the additional natural armor) reflect what I think is the 'superhuman' character of the AWinL werewolves (size, strength, etc.). Wolf empathy is consistent with the film (as when David wakes in the wolf pen in the zoo in London), the boost in speed was awarded based on the werewolf's 'closing speed' in the first maulings. I also added a vulnerability to warding that was consistent w/the pentagram and candles that were in the Slaughtered Lamb pub.</p><p></p><p>But the biggest change from the standard template is the addition of the 'Trap the Soul' spell like ability. In the movie, if one is killed by a werewolf, that victim is condemned to walk the earth as an invisible (to all but the werewolves) quasi-incorporeal zombie. The zombie can never be freed until the werewolf, and all in his/her bloodline are killed. I thought that the spell 'Trap the Soul' most closely mirrored this ability, and added it as a spell like effect that is activated whenever one of these guys kills someone (it also adds some plot potential) </p><p></p><p>Here goes, this will probably need a little polish, but I hope it's a start:</p><p></p><p>AWinL Template = CR/ECL + 5:</p><p></p><p>Includes ability score bonuses (+14 Str., +2 Dex, + 8 Con.) and the following:</p><p></p><p>Alternate Form</p><p>Curse</p><p>Wolf Empathy</p><p>Bonus Feats: Ferocity and Toughness</p><p>Low-Light Vision</p><p>Natural Armor + 6</p><p>Scent</p><p>Speed, 80 ft.</p><p>Trap the Soul as a 10th level caster (always active)</p><p>Size, post-transformation = Large</p><p>Repelling/Warding Vulnerability</p><p></p><p></p><p>CR calculation (Ability Score Bonuses = + 2.4/Alternate Form = +.1 (no hybrid form)/Curse = +.2/Wolf Empathy = +.08/Bonus Feats +.4/Low-light vision = +.1/Natural Armor = +.6/Scent = +.2/Doubled Speed = +.2/Spell-like ability = +.04/Repelling/Warding vulnerability = -.5/Size = +1.2) </p><p></p><p>=</p><p></p><p>CR/ECL : + 5.38, After Silver Rule = 4.573 = CR/ECL + 5.</p><p></p><p>Two questions,</p><p></p><p>1) Should I have added the size bonus?</p><p>2) If I were to add, say 8 HD of dire wolf as part of the template, what would that do to CR/ECL?</p></blockquote><p></p>
[QUOTE="historian, post: 1200267, member: 13438"] I've outlined (hopefully in a readable way), my AWinL template below. First, you should note that this template's ability score bonuses far outstrip the standard werewolf template in the MM (although they are consistent w/the MM bonuses of the werewolf lord). These bonuses (in addition to the size boost from medium to large and the additional natural armor) reflect what I think is the 'superhuman' character of the AWinL werewolves (size, strength, etc.). Wolf empathy is consistent with the film (as when David wakes in the wolf pen in the zoo in London), the boost in speed was awarded based on the werewolf's 'closing speed' in the first maulings. I also added a vulnerability to warding that was consistent w/the pentagram and candles that were in the Slaughtered Lamb pub. But the biggest change from the standard template is the addition of the 'Trap the Soul' spell like ability. In the movie, if one is killed by a werewolf, that victim is condemned to walk the earth as an invisible (to all but the werewolves) quasi-incorporeal zombie. The zombie can never be freed until the werewolf, and all in his/her bloodline are killed. I thought that the spell 'Trap the Soul' most closely mirrored this ability, and added it as a spell like effect that is activated whenever one of these guys kills someone (it also adds some plot potential) Here goes, this will probably need a little polish, but I hope it's a start: AWinL Template = CR/ECL + 5: Includes ability score bonuses (+14 Str., +2 Dex, + 8 Con.) and the following: Alternate Form Curse Wolf Empathy Bonus Feats: Ferocity and Toughness Low-Light Vision Natural Armor + 6 Scent Speed, 80 ft. Trap the Soul as a 10th level caster (always active) Size, post-transformation = Large Repelling/Warding Vulnerability CR calculation (Ability Score Bonuses = + 2.4/Alternate Form = +.1 (no hybrid form)/Curse = +.2/Wolf Empathy = +.08/Bonus Feats +.4/Low-light vision = +.1/Natural Armor = +.6/Scent = +.2/Doubled Speed = +.2/Spell-like ability = +.04/Repelling/Warding vulnerability = -.5/Size = +1.2) = CR/ECL : + 5.38, After Silver Rule = 4.573 = CR/ECL + 5. Two questions, 1) Should I have added the size bonus? 2) If I were to add, say 8 HD of dire wolf as part of the template, what would that do to CR/ECL? [/QUOTE]
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