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<blockquote data-quote="Janx" data-source="post: 6172393" data-attributes="member: 8835"><p>Do you still have to exchange Friend codes?</p><p></p><p>Can you do Skype or MSN Messenger video chat to a PC? (the 360 could do MSN Messenger IM and video chat to PCs and other Xboxes)?</p><p></p><p>Can you form an ad-hoc 8-way voice chat with your friends? </p><p></p><p>While watching Netflix?</p><p></p><p>Then launch a game to play together and keep the group together?</p><p></p><p>Other than the WiiMote, I'm not sure of what innovation Nintendo has brought to the table lately. And the WiiMote kind of sucked in the exercise/dance genre's compared to Kinect due to what it couldn't detect.</p><p></p><p>I obviously am not as familiar with the Wii series, but I am very up on technology. Nintendo hasn't come onto the radar with very much innovation in a while. Their stuff has some appeal to some people, and the price is certainly right. But the gaming snobs don't see it as a serious contender for these reasons.</p><p></p><p>What exactly do you consider innovation in a game that Nintendo is leading on?</p><p></p><p>For myself, the definition would involve a new game play mechanic or something that's big and not like anything else. It might be additive, like Minecraft's building and creating within an FPS environment. That did not exist before MC (and games like it) came out.</p><p></p><p>Obviously, straight FPS kill games are not innovative anymore, they've been done since 1993. MC buildability, or Elder Scrolls' RPGing within an FPS framework (since the 1990's), or the stealth/not killing FP genre were "innovative" but now they are not new, and they most certainly weren't Nintendo driven.</p><p></p><p>Like FPS's, platformers have been around forever, and Nintendo has been the king of them. Has there been anything innovative on top of that?</p><p></p><p>Dance games were once innovative (DDR), but better motion capture is merely additive to the genre. WiiMote's certainly improved DDR, but that wad has now been blown.</p><p></p><p>Music games were innovative (guitar hero/rock band), but interest has faded, even though the technology has improved to where you can use a real guitar and drums (v-kit).</p></blockquote><p></p>
[QUOTE="Janx, post: 6172393, member: 8835"] Do you still have to exchange Friend codes? Can you do Skype or MSN Messenger video chat to a PC? (the 360 could do MSN Messenger IM and video chat to PCs and other Xboxes)? Can you form an ad-hoc 8-way voice chat with your friends? While watching Netflix? Then launch a game to play together and keep the group together? Other than the WiiMote, I'm not sure of what innovation Nintendo has brought to the table lately. And the WiiMote kind of sucked in the exercise/dance genre's compared to Kinect due to what it couldn't detect. I obviously am not as familiar with the Wii series, but I am very up on technology. Nintendo hasn't come onto the radar with very much innovation in a while. Their stuff has some appeal to some people, and the price is certainly right. But the gaming snobs don't see it as a serious contender for these reasons. What exactly do you consider innovation in a game that Nintendo is leading on? For myself, the definition would involve a new game play mechanic or something that's big and not like anything else. It might be additive, like Minecraft's building and creating within an FPS environment. That did not exist before MC (and games like it) came out. Obviously, straight FPS kill games are not innovative anymore, they've been done since 1993. MC buildability, or Elder Scrolls' RPGing within an FPS framework (since the 1990's), or the stealth/not killing FP genre were "innovative" but now they are not new, and they most certainly weren't Nintendo driven. Like FPS's, platformers have been around forever, and Nintendo has been the king of them. Has there been anything innovative on top of that? Dance games were once innovative (DDR), but better motion capture is merely additive to the genre. WiiMote's certainly improved DDR, but that wad has now been blown. Music games were innovative (guitar hero/rock band), but interest has faded, even though the technology has improved to where you can use a real guitar and drums (v-kit). [/QUOTE]
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